Commit Graph

104 Commits

Author SHA1 Message Date
Patricio Gonzalez Vivo 188740129d adding references to LYGIA and removing blender addon 2024-03-11 20:04:56 -04:00
Manoylov Andriy eb8d3c5f80 add ukrainian translation 2023-08-06 20:36:42 +03:00
Patricio Gonzalez Vivo 9518ea2ff2
Merge pull request #389 from WojtekPachowiak/master
Polish translation of The Book of Shaders
2023-04-08 08:54:51 -04:00
Wojtek 16e3899213 reviewed 11-13 2023-03-21 13:41:19 +01:00
Wojtek a6b06a176d 11 2023-02-10 16:33:18 +01:00
Wojtek Pachowiak be21e827d8
fix: mentioned 'fract' instead of 'rand' 2023-02-09 14:15:14 +01:00
Wojtek d010ba0ad6 prepare 11 and 12 2023-02-07 16:58:19 +01:00
Patricio Gonzalez Vivo 67cdcf2af6 fixing licenses 2021-10-22 08:30:14 -04:00
JuneKim 391b45dce2 Update Acknowledgements 2021-06-30 23:45:10 +09:00
JuneKim bb78f0dbcc [Korean Translation] Update Chapter 11 2021-06-22 23:12:30 +09:00
Patricio Gonzalez Vivo 2d8b711413
Merge pull request #342 from ahmaderfani12/Persian_translation
Force <pre> blocks to be left to right
2021-05-24 09:19:42 -04:00
Ahmad 5c604e408d Translate chapter 11 to Persian(fa) 2021-05-24 10:36:07 +04:30
Naufal Adriansyah 40faa63560 added bahasa indonesia support 2021-02-19 03:32:24 +07:00
Patricio Gonzalez Vivo e425084c1c
Merge pull request #303 from DancingPhoenix88/master
Request to add Vietnamese translation
2020-08-31 13:59:22 -07:00
Patricio Gonzalez Vivo 7f1af4c9e3
Merge pull request #312 from rnbastos/master
Chapter 14, 15 - portuguese
2020-08-30 12:18:47 -07:00
Muhammad Usama 2b4bb3085c
Added the missing 2d-vnoise.frag in chapter 11 2020-08-20 17:03:19 +01:00
rnbastos 86158698fb update parte 11 2020-08-19 09:05:57 -03:00
Hoang.Vu b06bb02c34 Translate chapters 2020-07-30 14:01:56 +07:00
lucaslam 78e6bfb48a Portuguese translation for chapter 11. 2020-07-04 16:05:41 -03:00
rnbastos 884e802858 inicio capitulo 11 2020-06-17 22:55:21 -03:00
gamwe6 b68d129629 Remove ellipsis after etc 2020-06-15 15:47:32 +01:00
Devin Frenze e58dec55ee correct references to gradient noise
in four shaders a function that implements gradient noise was labeled as
value noise and linked to IQ's value noise example on shadertoy. this pr
labels that function as gradient noise and instead links to IQ's gradient noise
example on shadertoy.
2019-05-06 16:01:41 -07:00
Aleksey Kuznetsov 20f1566a17
A typo: eary -> early 2019-05-03 15:59:49 +05:00
Keyaki f78c9a725f A patch for the Japanese translation 2019-03-06 00:23:17 +09:00
Yvan Sraka dc8b71ae4b Corrects some mistakes in the French translation of Chapter 11 2018-02-07 22:15:04 +01:00
Tom Brewe 293da8f5ce
Update 2d-noise.frag
fix typo: porcentage -> percentage
2017-12-13 20:08:15 +01:00
Sergey Karchevsky 8a049e9611 Proofread Russian translation. 2017-11-12 03:57:52 +07:00
Sergey Karchevsky 65568eb3c6 Fix Russian translation typesetting. 2017-10-26 21:42:02 +07:00
Sergey Karchevsky 06eece7caf Translated chapter 12 (Celular noise) into Russian. 2017-09-17 01:39:50 +07:00
Sergey Karchevsky b315bec492 Translated chapter 11 (Noise) into Russian. 2017-09-15 00:32:09 +07:00
Yvan Sraka 3f448205f0 % find . -type f -print0 | xargs -0 dos2unix 2017-08-23 11:34:44 +02:00
Yvan Sraka 2410899756 Remove trailing whitespaces 2017-08-23 11:34:44 +02:00
Patricio Gonzalez Vivo 107a4ea872 Merge pull request #158 from yvan-sraka/optipng
optipng all files
2017-08-20 23:01:53 +00:00
Yvan Sraka b8600e88c9 % find . -type f -print0 | xargs -0 jpegoptim 2017-08-19 12:21:49 +02:00
Yvan Sraka 719783954f % find . -type f -print0 | xargs -0 optipng 2017-08-19 12:19:09 +02:00
MITI67 a8d20f0947 read it all again
some typos, some long sentences splitted, its all fine now
2016-11-17 09:11:10 +01:00
MITI67 be4d255b33 Merge remote-tracking branch 'refs/remotes/patriciogonzalezvivo/master' 2016-11-11 14:22:11 +01:00
MITI67 c541dda4ea new: german translation 2016-11-10 19:26:11 +01:00
Patricio Gonzalez Vivo 8de08eb128 linking to chap 12 and 13! thanks 2016-10-31 09:35:38 -04:00
riibiax fa52b7fb79 broken links 2016-10-16 16:07:58 +02:00
Stefan Gustavson bc72b9a078 Quintic interpolation moved to separate section
Perlin's "Improved Noise" with quintic interpolation is separate from Simplex Noise, which does not even use interpolation. The contributions from each simplex corner are added, not blended. I created a separate section "Improved Noise" to hold the explanation of the quintic interpolation polynomial (which is not a Hermite polynomial, btw).
2016-09-23 22:28:09 +02:00
riibiax a6f7a8e2fc chapter 08 in italian + errata corrige 2016-09-03 00:37:22 +02:00
riibiax 6c1661c377 chapter 11 in italian 2016-08-31 19:19:55 +02:00
nicolas barradeau 71db256e9c fr: chapter 11 erratum 2016-05-16 18:27:07 +02:00
nicolas barradeau 485beeff18 fr: chapter 11 + notes 2016-05-15 17:12:20 +02:00
Patricio Gonzalez Vivo b686e864de edit instead of editor 2016-05-13 09:53:13 -04:00
Patricio Gonzalez Vivo f40931c188 replacing edit.html for editor.php 2016-05-13 08:37:19 -04:00
Patricio Gonzalez Vivo 24e33093ac adding images 2016-05-05 10:36:31 -04:00
Patricio Gonzalez Vivo 3fb6ed8540 updating 2016-05-05 10:08:15 -04:00
Patricio Gonzalez Vivo 1b8736ac6f adding voronoi images 2016-05-04 06:16:35 -04:00