correct references to gradient noise

in four shaders a function that implements gradient noise was labeled as
value noise and linked to IQ's value noise example on shadertoy. this pr
labels that function as gradient noise and instead links to IQ's gradient noise
example on shadertoy.
This commit is contained in:
Devin Frenze 2019-05-06 16:01:41 -07:00
parent 9a71d42062
commit e58dec55ee
4 changed files with 8 additions and 8 deletions

View File

@ -12,8 +12,8 @@ vec2 random2(vec2 st){
return -1.0 + 2.0*fract(sin(st)*43758.5453123);
}
// Value Noise by Inigo Quilez - iq/2013
// https://www.shadertoy.com/view/lsf3WH
// Gradient Noise by Inigo Quilez - iq/2013
// https://www.shadertoy.com/view/XdXGW8
float noise(vec2 st) {
vec2 i = floor(st);
vec2 f = fract(st);

View File

@ -18,8 +18,8 @@ vec2 random2(vec2 st){
return -1.0 + 2.0*fract(sin(st)*43758.5453123);
}
// Value Noise by Inigo Quilez - iq/2013
// https://www.shadertoy.com/view/lsf3WH
// Gradient Noise by Inigo Quilez - iq/2013
// https://www.shadertoy.com/view/XdXGW8
float noise(vec2 st) {
vec2 i = floor(st);
vec2 f = fract(st);

View File

@ -12,8 +12,8 @@ vec2 random2(vec2 st){
return -1.0 + 2.0*fract(sin(st)*43758.5453123);
}
// Value Noise by Inigo Quilez - iq/2013
// https://www.shadertoy.com/view/lsf3WH
// Gradient Noise by Inigo Quilez - iq/2013
// https://www.shadertoy.com/view/XdXGW8
float noise(vec2 st) {
vec2 i = floor(st);
vec2 f = fract(st);

View File

@ -12,8 +12,8 @@ vec2 random2(vec2 st){
return -1.0 + 2.0*fract(sin(st)*43758.5453123);
}
// Value Noise by Inigo Quilez - iq/2013
// https://www.shadertoy.com/view/lsf3WH
// Gradient Noise by Inigo Quilez - iq/2013
// https://www.shadertoy.com/view/XdXGW8
float noise(vec2 st) {
vec2 i = floor(st);
vec2 f = fract(st);