Merge pull request #204 from broder/dimensional-spelling
Fix spelling of dimensional
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@ -34,7 +34,7 @@ More interestingly, we can use a matrix to rotate the coordinate system:
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Take a look at the following code for a function that constructs a 2D rotation matrix. This function follows the above [formula](http://en.wikipedia.org/wiki/Rotation_matrix) for two dimentional vectors to rotate the coordinates around the ```vec2(0.0)``` point.
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Take a look at the following code for a function that constructs a 2D rotation matrix. This function follows the above [formula](http://en.wikipedia.org/wiki/Rotation_matrix) for two dimensional vectors to rotate the coordinates around the ```vec2(0.0)``` point.
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```glsl
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mat2 rotate2d(float _angle){
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@ -27,7 +27,7 @@ void main(){
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st *= 2.0; // becomes -1.0 to 1.0
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// we pass st as the y & z values of
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// a three dimentional vector to be
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// a three dimensional vector to be
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// properly multiply by a 3x3 matrix
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color = yuv2rgb * vec3(0.5, st.x, st.y);
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@ -1,5 +1,5 @@
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## Bvec2
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2 dimentional boolean vector
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2 dimensional boolean vector
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### Declaration
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```glsl
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@ -1,5 +1,5 @@
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## Bvec3
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3 dimentional boolean vector
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3 dimensional boolean vector
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### Declaration
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```glsl
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@ -1,5 +1,5 @@
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## Bvec4
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4 dimentional boolean vector
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4 dimensional boolean vector
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### Declaration
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```glsl
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@ -1,5 +1,5 @@
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## Ivec2
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2 dimentional integer vector
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2 dimensional integer vector
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### Declaration
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```glsl
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@ -1,5 +1,5 @@
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## Ivec3
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3 dimentional integer vector
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3 dimensional integer vector
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### Declaration
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```glsl
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@ -1,5 +1,5 @@
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## Ivec4
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4 dimentional integer vector
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4 dimensional integer vector
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### Declaration
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```glsl
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@ -1,5 +1,5 @@
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## Vec2
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2 dimentional float point vector
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2 dimensional floating point vector
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### Declaration
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```glsl
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@ -1,5 +1,5 @@
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## Vec3
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3 dimentional floating point vector
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3 dimensional floating point vector
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### Declaration
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```glsl
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@ -1,5 +1,5 @@
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## Vec4
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4 dimentional floating point vector
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4 dimensional floating point vector
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### Declaration
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```glsl
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