From 5306f383353d2731df34433702a628ac6495bd94 Mon Sep 17 00:00:00 2001 From: David Broder-Rodgers Date: Tue, 12 Dec 2017 21:29:32 +0000 Subject: [PATCH] Fix spelling of dimensional --- 08/README.md | 2 +- 08/yuv.frag | 2 +- glossary/bvec2/README.md | 2 +- glossary/bvec3/README.md | 2 +- glossary/bvec4/README.md | 2 +- glossary/ivec2/README.md | 2 +- glossary/ivec3/README.md | 2 +- glossary/ivec4/README.md | 2 +- glossary/vec2/README.md | 2 +- glossary/vec3/README.md | 2 +- glossary/vec4/README.md | 2 +- 11 files changed, 11 insertions(+), 11 deletions(-) diff --git a/08/README.md b/08/README.md index 9f5b764..c67587f 100644 --- a/08/README.md +++ b/08/README.md @@ -34,7 +34,7 @@ More interestingly, we can use a matrix to rotate the coordinate system: ![](rotmat.png) -Take a look at the following code for a function that constructs a 2D rotation matrix. This function follows the above [formula](http://en.wikipedia.org/wiki/Rotation_matrix) for two dimentional vectors to rotate the coordinates around the ```vec2(0.0)``` point. +Take a look at the following code for a function that constructs a 2D rotation matrix. This function follows the above [formula](http://en.wikipedia.org/wiki/Rotation_matrix) for two dimensional vectors to rotate the coordinates around the ```vec2(0.0)``` point. ```glsl mat2 rotate2d(float _angle){ diff --git a/08/yuv.frag b/08/yuv.frag index 1991ce9..b0ff081 100644 --- a/08/yuv.frag +++ b/08/yuv.frag @@ -27,7 +27,7 @@ void main(){ st *= 2.0; // becomes -1.0 to 1.0 // we pass st as the y & z values of - // a three dimentional vector to be + // a three dimensional vector to be // properly multiply by a 3x3 matrix color = yuv2rgb * vec3(0.5, st.x, st.y); diff --git a/glossary/bvec2/README.md b/glossary/bvec2/README.md index 2b67fa2..3d2484c 100644 --- a/glossary/bvec2/README.md +++ b/glossary/bvec2/README.md @@ -1,5 +1,5 @@ ## Bvec2 -2 dimentional boolean vector +2 dimensional boolean vector ### Declaration ```glsl diff --git a/glossary/bvec3/README.md b/glossary/bvec3/README.md index c690226..278051a 100644 --- a/glossary/bvec3/README.md +++ b/glossary/bvec3/README.md @@ -1,5 +1,5 @@ ## Bvec3 -3 dimentional boolean vector +3 dimensional boolean vector ### Declaration ```glsl diff --git a/glossary/bvec4/README.md b/glossary/bvec4/README.md index e82a4fb..88982e3 100644 --- a/glossary/bvec4/README.md +++ b/glossary/bvec4/README.md @@ -1,5 +1,5 @@ ## Bvec4 -4 dimentional boolean vector +4 dimensional boolean vector ### Declaration ```glsl diff --git a/glossary/ivec2/README.md b/glossary/ivec2/README.md index bd3727f..f956a11 100644 --- a/glossary/ivec2/README.md +++ b/glossary/ivec2/README.md @@ -1,5 +1,5 @@ ## Ivec2 -2 dimentional integer vector +2 dimensional integer vector ### Declaration ```glsl diff --git a/glossary/ivec3/README.md b/glossary/ivec3/README.md index 3fc54db..ea908ad 100644 --- a/glossary/ivec3/README.md +++ b/glossary/ivec3/README.md @@ -1,5 +1,5 @@ ## Ivec3 -3 dimentional integer vector +3 dimensional integer vector ### Declaration ```glsl diff --git a/glossary/ivec4/README.md b/glossary/ivec4/README.md index 9abeb7f..21b3239 100644 --- a/glossary/ivec4/README.md +++ b/glossary/ivec4/README.md @@ -1,5 +1,5 @@ ## Ivec4 -4 dimentional integer vector +4 dimensional integer vector ### Declaration ```glsl diff --git a/glossary/vec2/README.md b/glossary/vec2/README.md index 480703e..72a9c5d 100644 --- a/glossary/vec2/README.md +++ b/glossary/vec2/README.md @@ -1,5 +1,5 @@ ## Vec2 -2 dimentional float point vector +2 dimensional floating point vector ### Declaration ```glsl diff --git a/glossary/vec3/README.md b/glossary/vec3/README.md index aa207cc..fa88c4f 100644 --- a/glossary/vec3/README.md +++ b/glossary/vec3/README.md @@ -1,5 +1,5 @@ ## Vec3 -3 dimentional floating point vector +3 dimensional floating point vector ### Declaration ```glsl diff --git a/glossary/vec4/README.md b/glossary/vec4/README.md index 3947b2b..93c9968 100644 --- a/glossary/vec4/README.md +++ b/glossary/vec4/README.md @@ -1,5 +1,5 @@ ## Vec4 -4 dimentional floating point vector +4 dimensional floating point vector ### Declaration ```glsl