thebookofshaders/glossary
Manoylov Andriy eb8d3c5f80 add ukrainian translation 2023-08-06 20:36:42 +03:00
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GL_ES Translate glossary section (partly) and swap all/any page 2020-07-30 14:03:05 +07:00
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attribute add ukrainian translation 2023-08-06 20:36:42 +03:00
bool add ukrainian translation 2023-08-06 20:36:42 +03:00
bvec2 add ukrainian translation 2023-08-06 20:36:42 +03:00
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ceil add ukrainian translation 2023-08-06 20:36:42 +03:00
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cross add ukrainian translation 2023-08-06 20:36:42 +03:00
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degrees add ukrainian translation 2023-08-06 20:36:42 +03:00
distance add ukrainian translation 2023-08-06 20:36:42 +03:00
dot add ukrainian translation 2023-08-06 20:36:42 +03:00
equal add ukrainian translation 2023-08-06 20:36:42 +03:00
exp add ukrainian translation 2023-08-06 20:36:42 +03:00
exp2 add ukrainian translation 2023-08-06 20:36:42 +03:00
faceforward add ukrainian translation 2023-08-06 20:36:42 +03:00
float add ukrainian translation 2023-08-06 20:36:42 +03:00
floor add ukrainian translation 2023-08-06 20:36:42 +03:00
fract add ukrainian translation 2023-08-06 20:36:42 +03:00
gl_FragColor add ukrainian translation 2023-08-06 20:36:42 +03:00
gl_FragCoord add ukrainian translation 2023-08-06 20:36:42 +03:00
gl_FrontFacing add ukrainian translation 2023-08-06 20:36:42 +03:00
gl_MaxCombinedTextureImageUnits add ukrainian translation 2023-08-06 20:36:42 +03:00
gl_MaxDrawBuffers add ukrainian translation 2023-08-06 20:36:42 +03:00
gl_MaxFragmentUniformVectors add ukrainian translation 2023-08-06 20:36:42 +03:00
gl_MaxTextureImageUnits add ukrainian translation 2023-08-06 20:36:42 +03:00
gl_MaxVaryingVectors add ukrainian translation 2023-08-06 20:36:42 +03:00
gl_MaxVertexAttribs add ukrainian translation 2023-08-06 20:36:42 +03:00
gl_MaxVertexTextureImageUnits add ukrainian translation 2023-08-06 20:36:42 +03:00
gl_PointCoord add ukrainian translation 2023-08-06 20:36:42 +03:00
gl_PointSize add ukrainian translation 2023-08-06 20:36:42 +03:00
gl_Position add ukrainian translation 2023-08-06 20:36:42 +03:00
greaterThan add ukrainian translation 2023-08-06 20:36:42 +03:00
greaterThanEqual add ukrainian translation 2023-08-06 20:36:42 +03:00
highp add ukrainian translation 2023-08-06 20:36:42 +03:00
in add ukrainian translation 2023-08-06 20:36:42 +03:00
inout add ukrainian translation 2023-08-06 20:36:42 +03:00
int add ukrainian translation 2023-08-06 20:36:42 +03:00
inversesqrt add ukrainian translation 2023-08-06 20:36:42 +03:00
ivec2 add ukrainian translation 2023-08-06 20:36:42 +03:00
ivec3 add ukrainian translation 2023-08-06 20:36:42 +03:00
ivec4 add ukrainian translation 2023-08-06 20:36:42 +03:00
length add ukrainian translation 2023-08-06 20:36:42 +03:00
lessThan add ukrainian translation 2023-08-06 20:36:42 +03:00
lessThanEqual add ukrainian translation 2023-08-06 20:36:42 +03:00
log add ukrainian translation 2023-08-06 20:36:42 +03:00
log2 add ukrainian translation 2023-08-06 20:36:42 +03:00
lowp add ukrainian translation 2023-08-06 20:36:42 +03:00
main add ukrainian translation 2023-08-06 20:36:42 +03:00
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mix add ukrainian translation 2023-08-06 20:36:42 +03:00
mod add ukrainian translation 2023-08-06 20:36:42 +03:00
normalize add ukrainian translation 2023-08-06 20:36:42 +03:00
not add ukrainian translation 2023-08-06 20:36:42 +03:00
notEqual add ukrainian translation 2023-08-06 20:36:42 +03:00
out add ukrainian translation 2023-08-06 20:36:42 +03:00
pow add ukrainian translation 2023-08-06 20:36:42 +03:00
precision add ukrainian translation 2023-08-06 20:36:42 +03:00
radians add ukrainian translation 2023-08-06 20:36:42 +03:00
reflect add ukrainian translation 2023-08-06 20:36:42 +03:00
refract add ukrainian translation 2023-08-06 20:36:42 +03:00
return add ukrainian translation 2023-08-06 20:36:42 +03:00
sampler2D add ukrainian translation 2023-08-06 20:36:42 +03:00
samplerCube add ukrainian translation 2023-08-06 20:36:42 +03:00
sign add ukrainian translation 2023-08-06 20:36:42 +03:00
sin add ukrainian translation 2023-08-06 20:36:42 +03:00
smoothstep add ukrainian translation 2023-08-06 20:36:42 +03:00
sqrt add ukrainian translation 2023-08-06 20:36:42 +03:00
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struct add ukrainian translation 2023-08-06 20:36:42 +03:00
tan add ukrainian translation 2023-08-06 20:36:42 +03:00
texture2D add ukrainian translation 2023-08-06 20:36:42 +03:00
textureCube add ukrainian translation 2023-08-06 20:36:42 +03:00
uniform add ukrainian translation 2023-08-06 20:36:42 +03:00
varying add ukrainian translation 2023-08-06 20:36:42 +03:00
vec2 add ukrainian translation 2023-08-06 20:36:42 +03:00
vec3 add ukrainian translation 2023-08-06 20:36:42 +03:00
vec4 add ukrainian translation 2023-08-06 20:36:42 +03:00
void add ukrainian translation 2023-08-06 20:36:42 +03:00
README-ua.md add ukrainian translation 2023-08-06 20:36:42 +03:00
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README.md Remove trailing whitespaces 2017-08-23 11:34:44 +02:00
index.php add ukrainian translation 2023-08-06 20:36:42 +03:00

README.md

Glossary

By theme

  • TYPES

void bool int float bvec2 bvec3 bvec4 ivec2 ivec3 ivec4 vec2 vec3 vec4 mat2 mat3 mat4 sampler2D samplerCube struct

  • QUALIFIERS

attribute const uniform varying precision highp mediump lowp in out inout

  • BUILT-IN VARIABLES

gl_Position gl_PointSize gl_PointCoord gl_FrontFacing gl_FragCoord gl_FragColor

  • BUILT-IN CONSTANTS

gl_MaxVertexAttribs gl_MaxVaryingVectors gl_MaxVertexTextureImageUnits gl_MaxCombinedTextureImageUnits gl_MaxTextureImageUnits gl_MaxFragmentUniformVectors gl_MaxDrawBuffers

  • ANGLE & TRIGONOMETRY FUNCTIONS

radians() degrees() sin() cos() tan() asin() acos() atan()

  • EXPONENTIAL FUNCTIONS

pow() exp() log() exp2() log2() sqrt() inversesqrt()

  • COMMON FUNCTIONS

abs() sign() floor() ceil() fract() mod() min() max() clamp() mix() step() smoothstep()

  • GEOMETRIC FUNCTIONS

length() distance() dot() cross() normalize() facefoward() reflect() refract()

  • MATRIX FUNCTIONS

matrixCompMult()

  • VECTOR RELATIONAL FUNCTIONS

lessThan() lessThanEqual() greaterThan() greaterThanEqual() equal() notEqual() any() all() not()

  • TEXTURE LOOKUP FUNCTIONS

texture2D() textureCube()

Alphabetical

  • A

abs() acos() all() any() asin() atan() attribute

  • B

bool bvec2 bvec3 bvec4

  • C

ceil() clamp() const cos() cross()

  • D

degrees() dFdx() dFdy() distance() dot()

  • E

equal() exp() exp2()

  • F

faceforward() float floor() fract()

  • G

greaterThan() greaterThanEqual() gl_FragColor gl_FragCoord gl_FrontFacing gl_PointCoord gl_PointSize gl_Position gl_MaxCombinedTextureImageUnits gl_MaxDrawBuffers gl_MaxFragmentUniformVectors gl_MaxVaryingVectors gl_MaxVertexAttribs gl_MaxVertexTextureImageUnits gl_MaxTextureImageUnits

  • H

highp

  • I

in inout int inversesqrt() ivec2 ivec3 ivec4

  • L

length() lessThan() lessThanEqual() log() log2() lowp

  • M

matrixCompMult() mat2 mat3 mat4 max() mediump min() mix() mod()

  • N

normalize() not() notEqual()

  • O

out

  • P

precision pow()

  • R

radians() reflect() refract()

  • S

sampler2D samplerCube sign() sin() smoothstep() sqrt() step() struct

  • T

tan() texture2D() textureCube()

  • U

uniform

  • V

varying vec2 vec3 vec4 void