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2410899756
thebookofshaders
/
02
/
hello_world.frag
8 lines
101 B
GLSL
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#ifdef GL_ES
precision
mediump
float
;
#endif
void
main
(
)
{
gl_FragColor
=
vec4
(
1.0
,
0.0
,
1.0
,
1.0
)
;
}
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