-
-
-
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-
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diff --git a/README.md b/README.md
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--- a/README.md
+++ b/README.md
@@ -50,10 +50,10 @@ This is a gentle step-by-step guide through the abstract and complex universe of
* Environmental-maps (spherical and cube)
* Reflect and refract
-* Appendix
- * [How can I navigate this book offline?](90/)
- * [How to use this book in a classroom with RaspberryPi?](91/)
- * [How to print this book?](92/)
+* [Appendix](appendix/)
+ * [How can I navigate this book offline?](http://thebookofshaders.com/appendix/index.html#02.md)
+ * [How to use this book in a classroom with RaspberryPi?](http://thebookofshaders.com/appendix/index.html#02.md)
+ * [How to print this book?](http://thebookofshaders.com/appendix/index.html#02.md)
## About the Author
diff --git a/90/README.md b/appendix/00.md
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rename to appendix/00.md
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--- a/90/README.md
+++ b/appendix/00.md
@@ -1,5 +1,3 @@
-# APENDIX
-
## How can I navigate this book off-line?
Let’s say you have a long trip and you want to use it to teach yourself some shaders. In that case you can make a local copy of this book on your computer and run a local server.
diff --git a/91/README.md b/appendix/01.md
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rename to appendix/01.md
diff --git a/92/README.md b/appendix/02.md
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diff --git a/appendix/README.md b/appendix/README.md
new file mode 100644
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--- /dev/null
+++ b/appendix/README.md
@@ -0,0 +1,7 @@
+# Appendix
+
+* [How can I navigate this book off-line?](http://thebookofshaders.com/appendix/index.html#00.md)
+
+* [How to use this book in a classroom with RaspberryPi?](http://thebookofshaders.com/appendix/index.html#01.md)
+
+* [How to print this book?](http://thebookofshaders.com/appendix/index.html#02.md)
diff --git a/90/index.html b/appendix/index.html
similarity index 100%
rename from 90/index.html
rename to appendix/index.html
diff --git a/examples/README.md b/examples/README.md
index 0c46c71..c868829 100644
--- a/examples/README.md
+++ b/examples/README.md
@@ -1,2 +1,25 @@
# List of Examples
+### Chapters examples
+
+* Getting started
+ * Hello World
+ - ["Hello World!"](http://thebookofshaders.com/edit.html#02/hello_world.frag)
+ * Uniforms
+ - [u_time](http://thebookofshaders.com/edit.html#03/time.frag)
+ - [gl_FragCoord](http://thebookofshaders.com/edit.html#03/space.frag)
+* Algorithmic drawing
+ * Shaping functions
+ - [Linear Interpolation](http://thebookofshaders.com/edit.html#05/linear.frag)
+ - [Exponential Interpolation](http://thebookofshaders.com/edit.html#05/expo.frag)
+ - [Step function](http://thebookofshaders.com/edit.html#05/step.frag)
+ - [Smoothstep function](http://thebookofshaders.com/edit.html#05/smoothstep.frag)
+ - [Iñigo Quiles's impulse](http://thebookofshaders.com/edit.html#05/impulse.frag)
+ - [Iñigo Quiles's Cubic Pulse](http://thebookofshaders.com/edit.html#05/cubicpulse.frag)
+ - [Iñigo Quiles's Exponential Step](http://thebookofshaders.com/edit.html#05/expstep.frag)
+ - [Iñigo Quiles's Parabola](http://thebookofshaders.com/edit.html#05/parabola.frag)
+ - [Iñigo Quiles's Power Curve](http://thebookofshaders.com/edit.html#05/pcurve.frag)
+
+### Advance
+
+* [Moon](http://thebookofshaders.com/edit.html#examples/moon.frag&examples/images/moon-texture.jpg)
diff --git a/index.html b/index.html
index 928167e..fd5d208 100644
--- a/index.html
+++ b/index.html
@@ -2,7 +2,7 @@
- GLSL Book
+ The Book of Shaders