diff --git a/91/index.html b/91/index.html deleted file mode 100644 index a04e83a..0000000 --- a/91/index.html +++ /dev/null @@ -1,68 +0,0 @@ - - - - - - - Using this book with a RasbperryPi - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The Book of Shaders by Patricio Gonzalez Vivo

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The Book of Shaders by Patricio Gonzalez Vivo

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- - - - - - - - \ No newline at end of file diff --git a/README.md b/README.md index f6f59b2..77019c8 100644 --- a/README.md +++ b/README.md @@ -50,10 +50,10 @@ This is a gentle step-by-step guide through the abstract and complex universe of * Environmental-maps (spherical and cube) * Reflect and refract -* Appendix - * [How can I navigate this book offline?](90/) - * [How to use this book in a classroom with RaspberryPi?](91/) - * [How to print this book?](92/) +* [Appendix](appendix/) + * [How can I navigate this book offline?](http://thebookofshaders.com/appendix/index.html#02.md) + * [How to use this book in a classroom with RaspberryPi?](http://thebookofshaders.com/appendix/index.html#02.md) + * [How to print this book?](http://thebookofshaders.com/appendix/index.html#02.md) ## About the Author diff --git a/90/README.md b/appendix/00.md similarity index 98% rename from 90/README.md rename to appendix/00.md index fe23345..5830b3e 100644 --- a/90/README.md +++ b/appendix/00.md @@ -1,5 +1,3 @@ -# APENDIX - ## How can I navigate this book off-line? Let’s say you have a long trip and you want to use it to teach yourself some shaders. In that case you can make a local copy of this book on your computer and run a local server. diff --git a/91/README.md b/appendix/01.md similarity index 100% rename from 91/README.md rename to appendix/01.md diff --git a/92/README.md b/appendix/02.md similarity index 100% rename from 92/README.md rename to appendix/02.md diff --git a/appendix/README.md b/appendix/README.md new file mode 100644 index 0000000..03d9281 --- /dev/null +++ b/appendix/README.md @@ -0,0 +1,7 @@ +# Appendix + +* [How can I navigate this book off-line?](http://thebookofshaders.com/appendix/index.html#00.md) + +* [How to use this book in a classroom with RaspberryPi?](http://thebookofshaders.com/appendix/index.html#01.md) + +* [How to print this book?](http://thebookofshaders.com/appendix/index.html#02.md) diff --git a/90/index.html b/appendix/index.html similarity index 100% rename from 90/index.html rename to appendix/index.html diff --git a/examples/README.md b/examples/README.md index 0c46c71..c868829 100644 --- a/examples/README.md +++ b/examples/README.md @@ -1,2 +1,25 @@ # List of Examples +### Chapters examples + +* Getting started + * Hello World + - ["Hello World!"](http://thebookofshaders.com/edit.html#02/hello_world.frag) + * Uniforms + - [u_time](http://thebookofshaders.com/edit.html#03/time.frag) + - [gl_FragCoord](http://thebookofshaders.com/edit.html#03/space.frag) +* Algorithmic drawing + * Shaping functions + - [Linear Interpolation](http://thebookofshaders.com/edit.html#05/linear.frag) + - [Exponential Interpolation](http://thebookofshaders.com/edit.html#05/expo.frag) + - [Step function](http://thebookofshaders.com/edit.html#05/step.frag) + - [Smoothstep function](http://thebookofshaders.com/edit.html#05/smoothstep.frag) + - [Iñigo Quiles's impulse](http://thebookofshaders.com/edit.html#05/impulse.frag) + - [Iñigo Quiles's Cubic Pulse](http://thebookofshaders.com/edit.html#05/cubicpulse.frag) + - [Iñigo Quiles's Exponential Step](http://thebookofshaders.com/edit.html#05/expstep.frag) + - [Iñigo Quiles's Parabola](http://thebookofshaders.com/edit.html#05/parabola.frag) + - [Iñigo Quiles's Power Curve](http://thebookofshaders.com/edit.html#05/pcurve.frag) + +### Advance + +* [Moon](http://thebookofshaders.com/edit.html#examples/moon.frag&examples/images/moon-texture.jpg) diff --git a/index.html b/index.html index 928167e..fd5d208 100644 --- a/index.html +++ b/index.html @@ -2,7 +2,7 @@ - GLSL Book + The Book of Shaders