taking out under score
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b333e5f9df
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c7f2ea112d
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@ -15,9 +15,9 @@ float cubicPulse( float c, float w, float x ){
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return 1.0 - x*x*(3.0-2.0*x);
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}
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float plot(vec2 _st, float _pct){
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return smoothstep( _pct-0.02, _pct, _st.y) -
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smoothstep( _pct, _pct+0.02, _st.y);
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float plot(vec2 st, float pct){
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return smoothstep( pct-0.02, pct, st.y) -
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smoothstep( pct, pct+0.02, st.y);
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}
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void main() {
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@ -8,9 +8,9 @@ uniform vec2 u_resolution;
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uniform vec2 u_mouse;
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uniform float u_time;
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float plot(vec2 _st, float _pct){
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return smoothstep( _pct-0.01, _pct, _st.y) -
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smoothstep( _pct, _pct+0.01, _st.y);
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float plot(vec2 st, float pct){
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return smoothstep( pct-0.02, pct, st.y) -
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smoothstep( pct, pct+0.02, st.y);
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}
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void main() {
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@ -12,9 +12,9 @@ float expStep( float x, float k, float n ){
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return exp( -k*pow(x,n) );
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}
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float plot(vec2 _st, float _pct){
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return smoothstep( _pct-0.01, _pct, _st.y) -
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smoothstep( _pct, _pct+0.01, _st.y);
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float plot(vec2 st, float pct){
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return smoothstep( pct-0.02, pct, st.y) -
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smoothstep( pct, pct+0.02, st.y);
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}
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void main() {
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@ -13,9 +13,9 @@ float impulse( float k, float x ){
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return h*exp(1.0-h);
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}
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float plot(vec2 _st, float _pct){
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return smoothstep( _pct-0.01, _pct, _st.y) -
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smoothstep( _pct, _pct+0.01, _st.y);
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float plot(vec2 st, float pct){
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return smoothstep( pct-0.02, pct, st.y) -
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smoothstep( pct, pct+0.02, st.y);
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}
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void main() {
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@ -7,9 +7,9 @@ uniform vec2 u_mouse;
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uniform float u_time;
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// Plot a line on Y using a value between 0.0-1.0
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float plot(vec2 _st, float _pct){
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return smoothstep( _pct-0.01, _pct, _st.y) -
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smoothstep( _pct, _pct+0.01, _st.y);
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float plot(vec2 st, float pct){
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return smoothstep( pct-0.02, pct, st.y) -
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smoothstep( pct, pct+0.02, st.y);
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}
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void main() {
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@ -11,9 +11,9 @@ float parabola( float x, float k ){
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return pow( 4.0*x*(1.0-x), k );
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}
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float plot(vec2 _st, float _pct){
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return smoothstep( _pct-0.01, _pct, _st.y) -
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smoothstep( _pct, _pct+0.01, _st.y);
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float plot(vec2 st, float pct){
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return smoothstep( pct-0.02, pct, st.y) -
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smoothstep( pct, pct+0.02, st.y);
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}
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void main() {
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@ -13,9 +13,9 @@ float pcurve( float x, float a, float b ){
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return k * pow( x, a ) * pow( 1.0-x, b );
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}
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float plot(vec2 _st, float _pct){
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return smoothstep( _pct-0.01, _pct, _st.y) -
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smoothstep( _pct, _pct+0.01, _st.y);
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float plot(vec2 st, float pct){
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return smoothstep( pct-0.02, pct, st.y) -
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smoothstep( pct, pct+0.02, st.y);
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}
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void main() {
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@ -8,9 +8,9 @@ uniform vec2 u_resolution;
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uniform vec2 u_mouse;
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uniform float u_time;
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float plot(vec2 _st, float _pct){
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return smoothstep( _pct-0.01, _pct, _st.y) -
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smoothstep( _pct, _pct+0.01, _st.y);
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float plot(vec2 st, float pct){
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return smoothstep( pct-0.02, pct, st.y) -
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smoothstep( pct, pct+0.02, st.y);
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}
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void main() {
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@ -7,9 +7,9 @@ precision mediump float;
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uniform vec2 u_resolution;
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uniform float u_time;
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float plot(vec2 _st, float _pct){
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return smoothstep( _pct-0.01, _pct, _st.y) -
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smoothstep( _pct, _pct+0.01, _st.y);
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float plot(vec2 st, float pct){
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return smoothstep( pct-0.02, pct, st.y) -
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smoothstep( pct, pct+0.02, st.y);
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}
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void main() {
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