Merge pull request #426 from dccxi/master
Fix issues in Chinese translation
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@ -42,10 +42,10 @@ Fragment shaders(片段着色器)可以让你控制像素在屏幕上的快
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此外,基于你有的条件或需求你可以:
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* [制作一个离线版的本书](https://thebookofshaders.com/appendix/)
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* [制作一个离线版的本书](https://thebookofshaders.com/appendix/00/?lan=ch)
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* [用树莓派而不是浏览器来运行书中示例](https://thebookofshaders.com/appendix/)
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* [用不带浏览器的树莓派来运行书中示例](https://thebookofshaders.com/appendix/01/?lan=ch)
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* [做一个PDF版的书用于打印](https://thebookofshaders.com/appendix/)
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* [做一个PDF版的书用于打印](https://thebookofshaders.com/appendix/02/?lan=ch)
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* 用[github仓库](https://github.com/patriciogonzalezvivo/thebookofshaders)来帮助解决问题和分享代码
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10
README-ch.md
10
README-ch.md
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@ -60,10 +60,12 @@
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* 环境贴图 (spherical and cube)
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* 折射和反射
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* [附录:](appendix/) 其他阅读本书的方式
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* [如何离线阅读此书?](appendix/?lan=ch)
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* [如何在树莓派上运行示例程序?](appendix/?lan=ch)
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* [如何打印这本书](appendix/?lan=ch)
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* [附录:](appendix/?lan=ch) 其他阅读本书的方式
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* [如何离线阅读此书?](appendix/00/?lan=ch)
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* [如何在树莓派上运行示例程序?](appendix/01/?lan=ch)
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* [如何打印这本书](appendix/02/?lan=ch)
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* [我怎样共创这本书](appendix/03/?lan=ch)
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* [给那些从JS语言过来的人的介绍](appendix/04/?lan=ch) by [Nicolas Barradeau](http://www.barradeau.com/)
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* [example gallery](examples/?lan=ch)
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