fixing WebGL detect
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@ -31,8 +31,6 @@
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}
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</script>
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<script>
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if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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var container;
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var camera, scene, renderer;
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var uniforms;
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@ -31,8 +31,6 @@ Below is an example of the HTML and JS you need to get started with shaders in t
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}
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</script>
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<script>
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if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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var container;
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var camera, scene, renderer;
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var uniforms;
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