Fixed regexes to properly parse image and shader file names.

This commit is contained in:
danielle kefford 2015-07-27 19:01:57 -04:00
parent 6b39c396db
commit 7334c6461d
1 changed files with 17 additions and 10 deletions

View File

@ -9,8 +9,9 @@ latexEngine = "xelatex"
outputPath = "."
if not os.path.exists(outputPath): os.makedirs(outputPath)
pdfBookPath = os.path.join(outputPath, "book.pdf")
texBookPath = os.path.join(outputPath, "book.tex")
pdfBookPath = os.path.join(outputPath, "book.pdf")
texBookPath = os.path.join(outputPath, "book.tex")
texTemplatePath = os.path.join(outputPath, "mytemplate.latex")
chapters = []
@ -19,7 +20,7 @@ def injectShaderBlocks( _folder, _text ):
lines = _text.split('\n');
for line in lines:
if line.find('<div class=\"codeAndCanvas\"') >= 0:
shaderFile = re.sub(r'<div class=\"codeAndCanvas\" data=\"(.*)\"></div>', r'\1', line.rstrip())
shaderFile = re.sub(r'<div class=\"codeAndCanvas\" data=\"(.*?)\"(></div>| .+></div>)', r'\1', line.rstrip())
shaderName,shaderExt = os.path.splitext(shaderFile)
shaderPath = folder+"/"+shaderFile;
@ -34,6 +35,11 @@ def injectShaderBlocks( _folder, _text ):
rta += line+'\n'
return rta
# TODO: Properly resizing images that are too big.
# Remove file names from captions for generated images.
# Fix insertShaderBlocks to properly parse image file names for textures.
d='.'
folders = [os.path.join(d,o) for o in os.listdir(d) if os.path.isdir(os.path.join(d,o))];
folders.sort()
@ -43,19 +49,20 @@ for folder in folders:
fileString = originalChapter.read()
# Correct path for images
imgPattern = r'(\!\[(.*)\]\()'
subPattern = r'\1{0}/'.format(folder)
imgPattern = r'(\!\[.*?\]\()(.*)'
subPattern = r'\1' + folder + r'/\2'
modifiedChapterString = re.sub(imgPattern, subPattern, fileString)
modifiedChapterString = injectShaderBlocks(folder,modifiedChapterString)
modifiedChapterPath = folder+'/tmp.md'
with open(modifiedChapterPath, "w") as modifiedChapter:
modifiedChapter.write(modifiedChapterString)
modifiedChapter.write(modifiedChapterString)
chapters.append(modifiedChapterPath)
# # Set up the appropriate options for the pandoc command
inputOptions = chapters
generalOptions = ["-N", "--smart", "--no-tex-ligatures", "--toc", "--standalone", "--preserve-tabs", "-V documentclass=scrbook", "-V papersize=a4", "-V links-as-note", "-S"] #
generalOptions = ["-N", "--smart", "--no-tex-ligatures", "--toc", "--standalone", "--preserve-tabs", "-V documentclass=scrbook", "-V papersize=a4", "-V links-as-note", "-S"] #
#latexOptions = ["--template="+texTemplatePath, "--latex-engine="+latexEngine]
latexOptions = ["--latex-engine="+latexEngine]
outputOptions = ["--output={0}".format(pdfBookPath)]
pandocCommand = ["pandoc"] + outputOptions + inputOptions + generalOptions + latexOptions
@ -74,14 +81,14 @@ for flag in generalOptions+latexOptions:
texOutputOptions = ["--output={0}".format(texBookPath)]
texPandocCommand = ["pandoc"] + texOutputOptions + inputOptions + generalOptions + latexOptions
returnCode = subprocess.call(texPandocCommand)
if returnCode == 0:
if returnCode == 0:
print "Successful building of {0}".format(texBookPath)
else:
print "Error in building of {0}".format(texBookPath)
# Call pandoc
returnCode = subprocess.call(pandocCommand)
if returnCode == 0:
if returnCode == 0:
print "Successful building of {0}".format(pdfBookPath)
else:
print "Error in building of {0}".format(pdfBookPath)
print "Error in building of {0}".format(pdfBookPath)