mirror of https://github.com/penpot/penpot.git
🎉 Avoid unnecesary saves and restores
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10e145da35
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9ea5e21870
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@ -398,12 +398,7 @@ impl RenderState {
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}
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fn frame_clip_layer_blur(shape: &Shape) -> Option<Blur> {
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match shape.shape_type {
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Type::Frame(_) if shape.clip() => shape.blur.filter(|blur| {
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!blur.hidden && blur.blur_type == BlurType::LayerBlur && blur.value > 0.
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}),
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_ => None,
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}
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shape.frame_clip_layer_blur()
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}
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/// Runs `f` with `ignore_nested_blurs` temporarily forced to `true`.
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@ -605,9 +600,17 @@ impl RenderState {
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| strokes_surface_id as u32
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| innershadows_surface_id as u32
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| text_drop_shadows_surface_id as u32;
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self.surfaces.apply_mut(surface_ids, |s| {
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s.canvas().save();
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});
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// Only save canvas state if we have clipping or transforms
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// For simple shapes without clipping, skip expensive save/restore
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let needs_save =
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clip_bounds.is_some() || offset.is_some() || !shape.transform.is_identity();
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if needs_save {
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self.surfaces.apply_mut(surface_ids, |s| {
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s.canvas().save();
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});
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}
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let antialias = shape.should_use_antialias(self.get_scale());
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@ -908,9 +911,13 @@ impl RenderState {
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if apply_to_current_surface {
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self.apply_drawing_to_render_canvas(Some(&shape));
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}
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self.surfaces.apply_mut(surface_ids, |s| {
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s.canvas().restore();
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});
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// Only restore if we saved (optimization for simple shapes)
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if needs_save {
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self.surfaces.apply_mut(surface_ids, |s| {
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s.canvas().restore();
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});
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}
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}
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pub fn update_render_context(&mut self, tile: tiles::Tile) {
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@ -1117,35 +1124,41 @@ impl RenderState {
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self.nested_fills.push(Vec::new());
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}
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let mut paint = skia::Paint::default();
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paint.set_blend_mode(element.blend_mode().into());
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paint.set_alpha_f(element.opacity());
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// Only create save_layer if actually needed
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// For simple shapes with default opacity and blend mode, skip expensive save_layer
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let needs_layer = element.needs_layer() || mask;
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if let Some(frame_blur) = Self::frame_clip_layer_blur(element) {
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let scale = self.get_scale();
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let sigma = frame_blur.value * scale;
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if let Some(filter) = skia::image_filters::blur((sigma, sigma), None, None, None) {
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paint.set_image_filter(filter);
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if needs_layer {
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let mut paint = skia::Paint::default();
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paint.set_blend_mode(element.blend_mode().into());
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paint.set_alpha_f(element.opacity());
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if let Some(frame_blur) = Self::frame_clip_layer_blur(element) {
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let scale = self.get_scale();
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let sigma = frame_blur.value * scale;
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if let Some(filter) = skia::image_filters::blur((sigma, sigma), None, None, None) {
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paint.set_image_filter(filter);
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}
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}
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}
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// When we're rendering the mask shape we need to set a special blend mode
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// called 'destination-in' that keeps the drawn content within the mask.
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// @see https://skia.org/docs/user/api/skblendmode_overview/
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if mask {
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let mut mask_paint = skia::Paint::default();
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mask_paint.set_blend_mode(skia::BlendMode::DstIn);
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let mask_rec = skia::canvas::SaveLayerRec::default().paint(&mask_paint);
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// When we're rendering the mask shape we need to set a special blend mode
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// called 'destination-in' that keeps the drawn content within the mask.
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// @see https://skia.org/docs/user/api/skblendmode_overview/
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if mask {
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let mut mask_paint = skia::Paint::default();
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mask_paint.set_blend_mode(skia::BlendMode::DstIn);
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let mask_rec = skia::canvas::SaveLayerRec::default().paint(&mask_paint);
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self.surfaces
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.canvas(SurfaceId::Current)
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.save_layer(&mask_rec);
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}
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let layer_rec = skia::canvas::SaveLayerRec::default().paint(&paint);
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self.surfaces
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.canvas(SurfaceId::Current)
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.save_layer(&mask_rec);
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.save_layer(&layer_rec);
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}
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let layer_rec = skia::canvas::SaveLayerRec::default().paint(&paint);
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self.surfaces
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.canvas(SurfaceId::Current)
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.save_layer(&layer_rec);
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self.focus_mode.enter(&element.id);
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}
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@ -1217,7 +1230,15 @@ impl RenderState {
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);
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}
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self.surfaces.canvas(SurfaceId::Current).restore();
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// Only restore if we created a layer (optimization for simple shapes)
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let needs_layer = element.needs_layer()
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|| (matches!(element.shape_type, Type::Group(_))
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&& matches!(element.shape_type, Type::Group(g) if g.masked));
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if needs_layer {
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self.surfaces.canvas(SurfaceId::Current).restore();
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}
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self.focus_mode.exit(&element.id);
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}
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@ -1463,12 +1484,31 @@ impl RenderState {
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if !node_render_state.is_root() {
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let transformed_element: Cow<Shape> = Cow::Borrowed(element);
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let scale = self.get_scale();
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let extrect = transformed_element.extrect(tree, scale);
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let is_visible = extrect.intersects(self.render_area)
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&& !transformed_element.hidden
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&& !transformed_element.visually_insignificant(scale, tree);
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// Aggressive early exit: check hidden and selrect first (fastest checks)
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if transformed_element.hidden {
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continue;
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}
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let selrect = transformed_element.selrect();
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if !selrect.intersects(self.render_area) {
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continue;
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}
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// For simple shapes without effects, selrect check is sufficient
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// Only calculate expensive extrect for shapes with effects that might extend bounds
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let scale = self.get_scale();
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let has_effects = transformed_element.has_effects_that_extend_bounds();
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let is_visible = if !has_effects {
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// Simple shape: selrect check is sufficient, skip expensive extrect
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!transformed_element.visually_insignificant(scale, tree)
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} else {
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// Shape with effects: need extrect for accurate bounds
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let extrect = transformed_element.extrect(tree, scale);
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extrect.intersects(self.render_area)
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&& !transformed_element.visually_insignificant(scale, tree)
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};
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if self.options.is_debug_visible() {
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let shape_extrect_bounds =
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@ -1515,6 +1555,8 @@ impl RenderState {
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_ => None,
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};
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let element_extrect = element.extrect(tree, scale);
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for shadow in element.drop_shadows_visible() {
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let paint = skia::Paint::default();
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let layer_rec = skia::canvas::SaveLayerRec::default().paint(&paint);
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@ -1526,7 +1568,7 @@ impl RenderState {
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// First pass: Render shadow in black to establish alpha mask
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self.render_drop_black_shadow(
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element,
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&element.extrect(tree, scale),
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&element_extrect,
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shadow,
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clip_bounds.clone(),
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scale,
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@ -1546,9 +1588,10 @@ impl RenderState {
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.get_nested_shadow_clip_bounds(element, shadow);
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if !matches!(shadow_shape.shape_type, Type::Text(_)) {
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let shadow_extrect = shadow_shape.extrect(tree, scale);
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self.render_drop_black_shadow(
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shadow_shape,
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&shadow_shape.extrect(tree, scale),
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&shadow_extrect,
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shadow,
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clip_bounds,
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scale,
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@ -920,10 +920,27 @@ impl Shape {
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}
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Type::Group(_) | Type::Frame(_) if !self.clip_content => {
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// Use selrect as a fast approximation first, then calculate
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// extrect only if needed. This avoids expensive recursive extrect calculations
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// for children that don't significantly expand the bounds.
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for child_id in self.children_ids_iter(false) {
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if let Some(child_shape) = shapes_pool.get(child_id) {
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let child_extrect = child_shape.calculate_extrect(shapes_pool, scale);
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rect.join(child_extrect);
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// Fast path: check if child has effects that might expand bounds
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// If no effects, selrect is likely sufficient
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let has_effects = !child_shape.shadows.is_empty()
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|| child_shape.blur.is_some()
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|| !child_shape.strokes.is_empty()
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|| matches!(child_shape.shape_type, Type::Group(_) | Type::Frame(_));
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if has_effects {
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// Calculate full extrect for shapes with effects
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let child_extrect = child_shape.calculate_extrect(shapes_pool, scale);
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rect.join(child_extrect);
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} else {
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// No effects, selrect is sufficient (much faster)
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let child_selrect = child_shape.selrect();
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rect.join(child_selrect);
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}
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}
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}
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}
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@ -1419,6 +1436,92 @@ impl Shape {
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!self.fills.is_empty()
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}
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/// Determines if this frame or group can be flattened (doesn't affect children visually)
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/// A container can be flattened if it has no visual effects that affect its children
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/// and doesn't render its own content (no fills/strokes)
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pub fn can_flatten(&self) -> bool {
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// Only frames and groups can be flattened
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if !matches!(self.shape_type, Type::Frame(_) | Type::Group(_)) {
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return false;
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}
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// Cannot flatten if it has visual effects that affect children:
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if self.clip_content {
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return false;
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}
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if !self.transform.is_identity() {
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return false;
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}
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if self.opacity != 1.0 {
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return false;
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}
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if self.blend_mode() != BlendMode::default() {
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return false;
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}
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if self.blur.is_some() {
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return false;
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}
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if !self.shadows.is_empty() {
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return false;
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}
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if let Type::Group(group) = &self.shape_type {
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if group.masked {
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return false;
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}
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}
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// If the container itself has fills/strokes, it renders something visible
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// We cannot flatten containers that render their own background/border
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// because they need to be rendered even if they don't affect children
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if self.has_fills() || self.has_visible_strokes() {
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return false;
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}
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true
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}
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/// Checks if this shape needs a layer for rendering due to visual effects
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/// (opacity < 1.0, non-default blend mode, or frame clip layer blur)
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pub fn needs_layer(&self) -> bool {
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self.opacity() < 1.0
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|| self.blend_mode().0 != skia::BlendMode::SrcOver
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|| self.has_frame_clip_layer_blur()
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}
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/// Checks if this frame has clip layer blur (affects children)
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/// A frame has clip layer blur if it clips content and has layer blur
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pub fn has_frame_clip_layer_blur(&self) -> bool {
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self.frame_clip_layer_blur().is_some()
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}
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/// Returns the frame clip layer blur if this frame has one
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/// A frame has clip layer blur if it clips content and has layer blur
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pub fn frame_clip_layer_blur(&self) -> Option<Blur> {
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use crate::shapes::BlurType;
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match self.shape_type {
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Type::Frame(_) if self.clip_content => self.blur.filter(|blur| {
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!blur.hidden && blur.blur_type == BlurType::LayerBlur && blur.value > 0.0
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}),
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_ => None,
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}
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}
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/// Checks if this shape has visual effects that might extend its bounds beyond selrect
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/// Shapes with these effects require expensive extrect calculation for accurate visibility checks
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pub fn has_effects_that_extend_bounds(&self) -> bool {
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!self.shadows.is_empty()
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|| self.blur.is_some()
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|| !self.strokes.is_empty()
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|| matches!(self.shape_type, Type::Group(_) | Type::Frame(_))
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}
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pub fn count_visible_inner_strokes(&self) -> usize {
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self.visible_strokes()
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.filter(|s| s.kind == StrokeKind::Inner)
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