RosettaCodeData/Task/Animate-a-pendulum/Java/animate-a-pendulum.java

53 lines
1.5 KiB
Java

import java.awt.*;
import javax.swing.*;
public class Pendulum extends JPanel implements Runnable {
private double angle = Math.PI / 2;
private int length;
public Pendulum(int length) {
this.length = length;
setDoubleBuffered(true);
}
@Override
public void paint(Graphics g) {
g.setColor(Color.WHITE);
g.fillRect(0, 0, getWidth(), getHeight());
g.setColor(Color.BLACK);
int anchorX = getWidth() / 2, anchorY = getHeight() / 4;
int ballX = anchorX + (int) (Math.sin(angle) * length);
int ballY = anchorY + (int) (Math.cos(angle) * length);
g.drawLine(anchorX, anchorY, ballX, ballY);
g.fillOval(anchorX - 3, anchorY - 4, 7, 7);
g.fillOval(ballX - 7, ballY - 7, 14, 14);
}
public void run() {
double angleAccel, angleVelocity = 0, dt = 0.1;
while (true) {
angleAccel = -9.81 / length * Math.sin(angle);
angleVelocity += angleAccel * dt;
angle += angleVelocity * dt;
repaint();
try { Thread.sleep(15); } catch (InterruptedException ex) {}
}
}
@Override
public Dimension getPreferredSize() {
return new Dimension(2 * length + 50, length / 2 * 3);
}
public static void main(String[] args) {
JFrame f = new JFrame("Pendulum");
Pendulum p = new Pendulum(200);
f.add(p);
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.pack();
f.setVisible(true);
new Thread(p).start();
}
}