159 lines
4.5 KiB
JavaScript
159 lines
4.5 KiB
JavaScript
var net = require("net");
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var sys = require("sys");
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var EventEmitter = require("events").EventEmitter;
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/*******************************************************************************
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* ChatServer
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*
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* Manages connections, users, and chat messages.
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******************************************************************************/
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function ChatServer() {
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this.chatters = {};
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this.server = net.createServer(this.handleConnection.bind(this));
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this.server.listen(1212, "localhost");
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}
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ChatServer.prototype.isNicknameLegal = function(nickname) {
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// A nickname may contain letters or numbers only,
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// and may only be used once.
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if(nickname.replace(/[A-Za-z0-9]*/, '') != "") {
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return false
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}
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for(used_nick in this.chatters) {
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if(used_nick == nickname) {
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return false;
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}
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}
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return true;
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};
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ChatServer.prototype.handleConnection = function(connection) {
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console.log("Incoming connection from " + connection.remoteAddress);
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connection.setEncoding("utf8");
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var chatter = new Chatter(connection, this);
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chatter.on("chat", this.handleChat.bind(this));
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chatter.on("join", this.handleJoin.bind(this));
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chatter.on("leave", this.handleLeave.bind(this));
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};
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ChatServer.prototype.handleChat = function(chatter, message) {
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this.sendToEveryChatterExcept(chatter, chatter.nickname + ": " + message);
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};
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ChatServer.prototype.handleJoin = function(chatter) {
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console.log(chatter.nickname + " has joined the chat.");
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this.sendToEveryChatter(chatter.nickname + " has joined the chat.");
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this.addChatter(chatter);
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};
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ChatServer.prototype.handleLeave = function(chatter) {
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console.log(chatter.nickname + " has left the chat.");
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this.removeChatter(chatter);
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this.sendToEveryChatter(chatter.nickname + " has left the chat.");
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};
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ChatServer.prototype.addChatter = function(chatter) {
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this.chatters[chatter.nickname] = chatter;
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};
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ChatServer.prototype.removeChatter = function(chatter) {
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delete this.chatters[chatter.nickname];
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};
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ChatServer.prototype.sendToEveryChatter = function(data) {
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for(nickname in this.chatters) {
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this.chatters[nickname].send(data);
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}
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};
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ChatServer.prototype.sendToEveryChatterExcept = function(chatter, data) {
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for(nickname in this.chatters) {
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if(nickname != chatter.nickname) {
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this.chatters[nickname].send(data);
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}
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}
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};
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/*******************************************************************************
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* Chatter
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*
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* Represents a single user/connection in the chat server.
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******************************************************************************/
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function Chatter(socket, server) {
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EventEmitter.call(this);
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this.socket = socket;
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this.server = server;
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this.nickname = "";
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this.lineBuffer = new SocketLineBuffer(socket);
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this.lineBuffer.on("line", this.handleNickname.bind(this));
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this.socket.on("close", this.handleDisconnect.bind(this));
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this.send("Welcome! What is your nickname?");
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};
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sys.inherits(Chatter, EventEmitter);
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Chatter.prototype.handleNickname = function(nickname) {
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if(server.isNicknameLegal(nickname)) {
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this.nickname = nickname;
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this.lineBuffer.removeAllListeners("line");
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this.lineBuffer.on("line", this.handleChat.bind(this));
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this.send("Welcome to the chat, " + nickname + "!");
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this.emit("join", this);
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} else {
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this.send("Sorry, but that nickname is not legal or is already in use!");
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this.send("What is your nickname?");
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}
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};
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Chatter.prototype.handleChat = function(line) {
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this.emit("chat", this, line);
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};
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Chatter.prototype.handleDisconnect = function() {
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this.emit("leave", this);
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};
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Chatter.prototype.send = function(data) {
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this.socket.write(data + "\r\n");
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};
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/*******************************************************************************
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* SocketLineBuffer
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*
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* Listens for and buffers incoming data on a socket and emits a 'line' event
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* whenever a complete line is detected.
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******************************************************************************/
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function SocketLineBuffer(socket) {
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EventEmitter.call(this);
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this.socket = socket;
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this.buffer = "";
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this.socket.on("data", this.handleData.bind(this));
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};
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sys.inherits(SocketLineBuffer, EventEmitter);
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SocketLineBuffer.prototype.handleData = function(data) {
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for(var i = 0; i < data.length; i++) {
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var char = data.charAt(i);
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this.buffer += char;
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if(char == "\n") {
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this.buffer = this.buffer.replace("\r\n", "");
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this.buffer = this.buffer.replace("\n", "");
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this.emit("line", this.buffer);
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this.buffer = "";
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}
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}
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};
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// Start the server!
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server = new ChatServer();
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