RosettaCodeData/Task/Animate-a-pendulum/JavaScript/animate-a-pendulum-1.js

59 lines
1.9 KiB
JavaScript

<html><head>
<title>Pendulum</title>
</head><body style="background: gray;">
<canvas id="canvas" width="600" height="600">
<p>Sorry, your browser does not support the &lt;canvas&gt; used to display the pendulum animation.</p>
</canvas>
<script>
function PendulumSim(length_m, gravity_mps2, initialAngle_rad, timestep_ms, callback) {
var velocity = 0;
var angle = initialAngle_rad;
var k = -gravity_mps2/length_m;
var timestep_s = timestep_ms / 1000;
return setInterval(function () {
var acceleration = k * Math.sin(angle);
velocity += acceleration * timestep_s;
angle += velocity * timestep_s;
callback(angle);
}, timestep_ms);
}
var canvas = document.getElementById('canvas');
var context = canvas.getContext('2d');
var prev=0;
var sim = PendulumSim(1, 9.80665, Math.PI*99/100, 10, function (angle) {
var rPend = Math.min(canvas.width, canvas.height) * 0.47;
var rBall = Math.min(canvas.width, canvas.height) * 0.02;
var rBar = Math.min(canvas.width, canvas.height) * 0.005;
var ballX = Math.sin(angle) * rPend;
var ballY = Math.cos(angle) * rPend;
context.fillStyle = "rgba(255,255,255,0.51)";
context.globalCompositeOperation = "destination-out";
context.fillRect(0, 0, canvas.width, canvas.height);
context.fillStyle = "yellow";
context.strokeStyle = "rgba(0,0,0,"+Math.max(0,1-Math.abs(prev-angle)*10)+")";
context.globalCompositeOperation = "source-over";
context.save();
context.translate(canvas.width/2, canvas.height/2);
context.rotate(angle);
context.beginPath();
context.rect(-rBar, -rBar, rBar*2, rPend+rBar*2);
context.fill();
context.stroke();
context.beginPath();
context.arc(0, rPend, rBall, 0, Math.PI*2, false);
context.fill();
context.stroke();
context.restore();
prev=angle;
});
</script>
</body></html>