RosettaCodeData/Task/Priority-queue/F-Sharp/priority-queue-3.fs

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[<RequireQualifiedAccess>]
module PriorityQ =
type HeapEntry<'T> = struct val k:uint32 val v:'T new(k,v) = { k=k;v=v } end
type MinHeapTree<'T> = ResizeArray<HeapEntry<'T>>
let empty<'T> = MinHeapTree<HeapEntry<'T>>()
let isEmpty (pq: MinHeapTree<_>) = pq.Count = 0
let size (pq: MinHeapTree<_>) = let cnt = pq.Count
if cnt = 0 then 0 else cnt - 1
let peekMin (pq:MinHeapTree<_>) = if pq.Count > 1 then let kv = pq.[0]
Some (kv.k, kv.v) else None
let push k v (pq:MinHeapTree<_>) =
if pq.Count = 0 then pq.Add(HeapEntry(0xFFFFFFFFu,v)) //add an extra entry so there's always a right max node
let mutable nxtlvl = pq.Count in let mutable lvl = nxtlvl <<< 1 //1 past index of value added times 2
pq.Add(pq.[nxtlvl - 1]) //copy bottom entry then do bubble up while less than next level up
while ((lvl <- lvl >>> 1); nxtlvl <- nxtlvl >>> 1; nxtlvl <> 0) do
let t = pq.[nxtlvl - 1] in if t.k > k then pq.[lvl - 1] <- t else lvl <- lvl <<< 1; nxtlvl <- 0 //causes loop break
pq.[lvl - 1] <- HeapEntry(k,v); pq
let inline private siftdown k v ndx (pq: MinHeapTree<_>) =
let mutable i = ndx in let mutable ni = i in let cnt = pq.Count - 1
while (ni <- ni + ni + 1; ni < cnt) do
let lk = pq.[ni].k in let rk = pq.[ni + 1].k in let oi = i
let k = if k > lk then i <- ni; lk else k in if k > rk then ni <- ni + 1; i <- ni
if i <> oi then pq.[oi] <- pq.[i] else ni <- cnt //causes loop break
pq.[i] <- HeapEntry(k,v)
let replaceMin k v (pq:MinHeapTree<_>) = siftdown k v 0 pq; pq
let deleteMin (pq:MinHeapTree<_>) =
let lsti = pq.Count - 2
if lsti <= 0 then pq.Clear(); pq else
let lstkv = pq.[lsti]
pq.RemoveAt(lsti)
siftdown lstkv.k lstkv.v 0 pq; pq
let adjust f (pq:MinHeapTree<_>) = //adjust all the contents using the function, then re-heapify
let cnt = pq.Count - 1
let rec adj i =
let lefti = i + i + 1 in let righti = lefti + 1
let ckv = pq.[i] in let (nk, nv) = f ckv.k ckv.v
if righti < cnt then adj righti
if lefti < cnt then adj lefti; siftdown nk nv i pq
else pq.[i] <- HeapEntry(nk, nv)
adj 0; pq
let fromSeq sq =
if Seq.isEmpty sq then empty
else let pq = new MinHeapTree<_>(sq |> Seq.map (fun (k, v) -> HeapEntry(k, v)))
let sz = pq.Count in let lkv = pq.[sz - 1]
pq.Add(HeapEntry(UInt32.MaxValue, lkv.v))
let rec build i =
let lefti = i + i + 1
if lefti < sz then
let righti = lefti + 1 in build lefti; build righti
let ckv = pq.[i] in siftdown ckv.k ckv.v i pq
build 0; pq
let merge (pq1:MinHeapTree<_>) (pq2:MinHeapTree<_>) =
if pq2.Count = 0 then pq1 else
if pq1.Count = 0 then pq2 else
let pq = empty
pq.AddRange(pq1); pq.RemoveAt(pq.Count - 1)
pq.AddRange(pq2)
let sz = pq.Count - 1
let rec build i =
let lefti = i + i + 1
if lefti < sz then
let righti = lefti + 1 in build lefti; build righti
let ckv = pq.[i] in siftdown ckv.k ckv.v i pq
build 0; pq
let popMin pq = match peekMin pq with
| None -> None
| Some(kv) -> Some(kv, deleteMin pq)
let toSeq pq = Seq.unfold popMin pq
let sort sq = sq |> fromSeq |> toSeq