RosettaCodeData/Task/Musical-scale/JavaScript/musical-scale.js

37 lines
1.0 KiB
JavaScript

<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>Sample Page</title>
<script>
function musicalScale(freqArr){
// create web audio api context
var AudioContext = window.AudioContext || window.webkitAudioContext;
var audioCtx = new AudioContext();
// create oscillator and gain node
var oscillator = audioCtx.createOscillator();
var gainNode = audioCtx.createGain();
// connect oscillator to gain node to speakers
oscillator.connect(gainNode);
gainNode.connect(audioCtx.destination);
// set frequencies to play
duration = 0.5 // seconds
freqArr.forEach(function (freq, i){
oscillator.frequency.setValueAtTime(freq, audioCtx.currentTime + i * duration);
});
// start playing!
oscillator.start();
// stop playing!
oscillator.stop(audioCtx.currentTime + freqArr.length * duration);
}
</script>
</head>
<body>
<button onclick="musicalScale([261.63, 293.66, 329.63, 349.23, 392.00, 440.00, 493.88, 523.25]);">Play scale</button>
</body>
</html>