RosettaCodeData/Task/Conditional-structures/68000-Assembly/conditional-structures-4.68000

35 lines
910 B
Plaintext

SwitchCase:
DC.L foo,bar,baz,default ;case 0, case 1, case 2, case 3. (Case 0,1,2 are the "valid" cases.)
; D0 is the case selector variable (byte-sized)
doSwitchCase: ;this is a subroutine that gets called elsewhere.
LEA SwitchCase,A0
;this is our bounds check
CMP.B #3,D0 ;is D0 > 3?
BLS InBounds ;if not, keep going
MOVE.B #3,D0 ;if it is, set it to 3.
InBounds:
LSL.W #2,D0 ;multiply by 4 to index into a table of longs
MOVE.L (A0,D0),A0 ;deref the pointer and store the desired routine in A0
MOVE.L A0,-(SP) ;push it onto the stack
RTS ;"return" to the selected routine. If it ends in an RTS,
; that RTS will return to just after "JSR doSwitchCase"
foo:
;your code for this case goes here.
rts
bar:
;your code for this case goes here.
rts
baz:
;your code for this case goes here.
rts
default:
rts