RosettaCodeData/Task/21-game/Python/21-game-2.py

244 lines
8.4 KiB
Python

''' Python 3.6.5 code using Tkinter graphical user interface.
Starting player chosen randomly. '''
from tkinter import *
from tkinter import messagebox
import random
# ************************************************
class Game:
def __init__(self, gw):
self.window = gw
self.won = 0
self.lost = 0
self.score = 0
self.puter_turn = None
self.var123 = IntVar()
self.varsub = IntVar()
# top frame:
self.top_fr = Frame(gw,
width=600,
height=100,
bg='dodger blue')
self.top_fr.pack(fill=X)
self.hdg = Label(self.top_fr,
text=' 21 Game ',
font='arial 22 bold',
fg='navy',
bg='lemon chiffon')
self.hdg.place(relx=0.5, rely=0.5,
anchor=CENTER)
self.play_btn = Button(self.top_fr,
text='Play\nGame',
bd=5,
bg='navy',
fg='lemon chiffon',
font='arial 12 bold',
command=self.play_game)
self.play_btn.place(relx=0.92, rely=0.5,
anchor=E)
self.quit_btn = Button(self.top_fr,
text='Quit\nGame',
bd=5,
bg='navy',
fg='lemon chiffon',
font='arial 12 bold',
command=self.quit_game)
self.quit_btn.place(relx=0.07, rely=0.5,
anchor=W)
# bottom frame:
self.btm_fr = Frame(gw,
width=600,
height=500,
bg='lemon chiffon')
self.btm_fr.pack(fill=X)
self.msg = Label(self.btm_fr,
text="(Click 'Play' or 'Quit')",
font='arial 16 bold',
fg='navy',
bg='lemon chiffon')
self.msg.place(relx=0.5, rely=0.1,
anchor=CENTER)
self.hdg = Label(self.btm_fr,
text="Scoreboard",
font='arial 16 bold',
fg='navy',
bg='lemon chiffon')
self.hdg.place(relx=0.5, rely=0.2,
anchor=CENTER)
self.score_msg = Label(self.btm_fr,
text="0",
font='arial 16 bold',
fg='navy',
bg='dodger blue',
width=8)
self.score_msg.place(relx=0.5, rely=0.27,
anchor=CENTER)
self.ch_fr = LabelFrame(self.btm_fr,
text='Choose a number',
bg='dodger blue',
fg='navy',
bd=8,
relief=RIDGE,
font='arial 16 bold')
self.ch_fr.place(relx=0.5, rely=0.5,
anchor=CENTER)
self.radio1 = Radiobutton(self.ch_fr,
text='1',
state='disabled',
font='arial 16 bold',
fg='navy',
bg='dodger blue',
variable=self.var123,
value=1)
self.radio1.pack()
self.radio2 = Radiobutton(self.ch_fr,
text='2',
state='disabled',
font='arial 16 bold',
fg='navy',
bg='dodger blue',
variable=self.var123,
value=2)
self.radio2.pack()
self.radio3 = Radiobutton(self.ch_fr,
text='3',
state='disabled',
font='arial 16 bold ',
fg='navy',
bg='dodger blue',
variable=self.var123,
value=3)
self.radio3.pack()
self.submit_btn = Button(self.btm_fr,
text='SUBMIT',
state='disabled',
bd=5,
bg='navy',
fg='lemon chiffon',
font='arial 12 bold',
command=self.submit)
self.submit_btn.place(relx=0.5, rely=0.75,
anchor=CENTER)
self.won_lbl = Label(self.btm_fr,
text="Won: 0",
font='arial 16 bold',
fg='navy',
bg='lemon chiffon')
self.won_lbl.place(relx=0.85, rely=0.88,
anchor=W)
self.lost_lbl = Label(self.btm_fr,
text="Lost: 0",
font='arial 16 bold',
fg='navy',
bg='lemon chiffon')
self.lost_lbl.place(relx=0.85, rely=0.93,
anchor=W)
# play one game:
def play_game(self):
self.play_btn.config(state='disabled')
# pick who goes first randomly:
self.puter_turn = random.choice([True, False])
self.score = 0
self.score_msg.config(text=self.score)
if not self.puter_turn:
m = 'your turn'
self.msg.config(text=m)
# alternate turns until 21 is reached:
while self.score != 21:
if self.puter_turn:
self.puter_plays()
else:
self.user_plays()
self.puter_turn = not self.puter_turn
self.play_btn.config(state='normal')
return
# computer picks a number:
def puter_plays(self):
if self.score == 20:
x = 1
elif self.score == 19:
x = random.choice([1, 2])
else:
x = random.choice([1, 2, 3])
self.score += x
self.score_msg.config(text=self.score)
if self.score == 21:
m = 'Computer won!'
self.lost += 1
self.lost_lbl.config(text='Lost: ' + str(self.lost))
else:
m = 'Computer chose ' + str(x) + ', your turn'
self.msg.config(text=m)
return
# user picks a number:
def user_plays(self):
self.set_user_state('normal')
while True:
# wait for submit button to be pressed:
self.submit_btn.wait_variable(self.varsub)
x = self.var123.get()
if x + self.score > 21:
m = 'Score cannot exceed 21, try again'
messagebox.showerror('Error', m)
elif x not in (1,2,3):
m = 'No selection made'
messagebox.showerror('Error', m)
else:
break
self.score += x
if self.score == 21:
m = 'You won!'
self.msg.config(text=m)
self.score_msg.config(text=self.score)
self.won += 1
self.won_lbl.config(text='Won: ' + str(self.won))
# reset and disable radio buttons:
self.var123.set(0)
self.set_user_state('disabled')
return
# set radio buttons to 'disabled' or 'normal':
def set_user_state(self, state):
self.radio1.config(state=state)
self.radio2.config(state=state)
self.radio3.config(state=state)
self.submit_btn.config(state=state)
return
def quit_game(self):
self.window.destroy()
# indicate that submit button was pressed:
def submit(self):
self.varsub.set(0)
# ************************************************
root = Tk()
root.title('21 Game')
root.geometry('600x600+100+50')
root.resizable(False, False)
g = Game(root)
root.mainloop()