RosettaCodeData/Task/Minesweeper-game/C++/minesweeper-game.cpp

224 lines
4.5 KiB
C++

#include <iostream>
#include <string>
#include <windows.h>
using namespace std;
typedef unsigned char byte;
enum fieldValues : byte { OPEN, CLOSED = 10, MINE, UNKNOWN, FLAG, ERR };
class fieldData
{
public:
fieldData() : value( CLOSED ), open( false ) {}
byte value;
bool open, mine;
};
class game
{
public:
~game()
{ if( field ) delete [] field; }
game( int x, int y )
{
go = false; wid = x; hei = y;
field = new fieldData[x * y];
memset( field, 0, x * y * sizeof( fieldData ) );
oMines = ( ( 22 - rand() % 11 ) * x * y ) / 100;
mMines = 0;
int mx, my, m = 0;
for( ; m < oMines; m++ )
{
do
{ mx = rand() % wid; my = rand() % hei; }
while( field[mx + wid * my].mine );
field[mx + wid * my].mine = true;
}
graphs[0] = ' '; graphs[1] = '.'; graphs[2] = '*';
graphs[3] = '?'; graphs[4] = '!'; graphs[5] = 'X';
}
void gameLoop()
{
string c, r, a;
int col, row;
while( !go )
{
drawBoard();
cout << "Enter column, row and an action( c r a ):\nActions: o => open, f => flag, ? => unknown\n";
cin >> c >> r >> a;
if( c[0] > 'Z' ) c[0] -= 32; if( a[0] > 'Z' ) a[0] -= 32;
col = c[0] - 65; row = r[0] - 49;
makeMove( col, row, a );
}
}
private:
void makeMove( int x, int y, string a )
{
fieldData* fd = &field[wid * y + x];
if( fd->open && fd->value < CLOSED )
{
cout << "This cell is already open!";
Sleep( 3000 ); return;
}
if( a[0] == 'O' ) openCell( x, y );
else if( a[0] == 'F' )
{
fd->open = true;
fd->value = FLAG;
mMines++;
checkWin();
}
else
{
fd->open = true;
fd->value = UNKNOWN;
}
}
bool openCell( int x, int y )
{
if( !isInside( x, y ) ) return false;
if( field[x + y * wid].mine ) boom();
else
{
if( field[x + y * wid].value == FLAG )
{
field[x + y * wid].value = CLOSED;
field[x + y * wid].open = false;
mMines--;
}
recOpen( x, y );
checkWin();
}
return true;
}
void drawBoard()
{
system( "cls" );
cout << "Marked mines: " << mMines << " from " << oMines << "\n\n";
for( int x = 0; x < wid; x++ )
cout << " " << ( char )( 65 + x ) << " ";
cout << "\n"; int yy;
for( int y = 0; y < hei; y++ )
{
yy = y * wid;
for( int x = 0; x < wid; x++ )
cout << "+---";
cout << "+\n"; fieldData* fd;
for( int x = 0; x < wid; x++ )
{
fd = &field[x + yy]; cout<< "| ";
if( !fd->open ) cout << ( char )graphs[1] << " ";
else
{
if( fd->value > 9 )
cout << ( char )graphs[fd->value - 9] << " ";
else
{
if( fd->value < 1 ) cout << " ";
else cout << ( char )(fd->value + 48 ) << " ";
}
}
}
cout << "| " << y + 1 << "\n";
}
for( int x = 0; x < wid; x++ )
cout << "+---";
cout << "+\n\n";
}
void checkWin()
{
int z = wid * hei - oMines, yy;
fieldData* fd;
for( int y = 0; y < hei; y++ )
{
yy = wid * y;
for( int x = 0; x < wid; x++ )
{
fd = &field[x + yy];
if( fd->open && fd->value != FLAG ) z--;
}
}
if( !z ) lastMsg( "Congratulations, you won the game!");
}
void boom()
{
int yy; fieldData* fd;
for( int y = 0; y < hei; y++ )
{
yy = wid * y;
for( int x = 0; x < wid; x++ )
{
fd = &field[x + yy];
if( fd->value == FLAG )
{
fd->open = true;
fd->value = fd->mine ? MINE : ERR;
}
else if( fd->mine )
{
fd->open = true;
fd->value = MINE;
}
}
}
lastMsg( "B O O O M M M M M !" );
}
void lastMsg( string s )
{
go = true; drawBoard();
cout << s << "\n\n";
}
bool isInside( int x, int y ) { return ( x > -1 && y > -1 && x < wid && y < hei ); }
void recOpen( int x, int y )
{
if( !isInside( x, y ) || field[x + y * wid].open ) return;
int bc = getMineCount( x, y );
field[x + y * wid].open = true;
field[x + y * wid].value = bc;
if( bc ) return;
for( int yy = -1; yy < 2; yy++ )
for( int xx = -1; xx < 2; xx++ )
{
if( xx == 0 && yy == 0 ) continue;
recOpen( x + xx, y + yy );
}
}
int getMineCount( int x, int y )
{
int m = 0;
for( int yy = -1; yy < 2; yy++ )
for( int xx = -1; xx < 2; xx++ )
{
if( xx == 0 && yy == 0 ) continue;
if( isInside( x + xx, y + yy ) && field[x + xx + ( y + yy ) * wid].mine ) m++;
}
return m;
}
int wid, hei, mMines, oMines;
fieldData* field; bool go;
int graphs[6];
};
int main( int argc, char* argv[] )
{
srand( GetTickCount() );
game g( 4, 6 ); g.gameLoop();
return system( "pause" );
}