RosettaCodeData/Task/Maze-solving/Frege/maze-solving.frege

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module MazeSolver where
import frege.IO
import Data.Maybe
-- given two points, returns the average of them
average :: (Int, Int) -> (Int, Int) -> (Int, Int)
average (x, y) (x', y') = ((x + x') `div` 2, (y + y') `div` 2)
-- given a maze and a tuple of position and wall position, returns
-- true if the wall position is not blocked (first position is unused)
notBlocked :: [String] -> ((Int, Int), (Int, Int)) -> Bool
notBlocked maze (_, (x, y)) = (' ' == String.charAt (maze !! y) x)
-- given a list, a position, and an element, returns a new list
-- with the new element substituted at the position
substitute :: [a] -> Int -> a -> [a]
substitute orig pos el =
let (before, after) = splitAt pos orig
in before ++ [el] ++ tail after
-- like above, but for strings, since Frege strings are not
-- lists of characters
substituteString :: String -> Int -> String -> String
substituteString orig pos el =
let before = substr orig 0 pos
after = strtail orig (pos + 1)
in before ++ el ++ after
-- given a maze and a position, draw a '*' at that position in the maze
draw :: [String] -> (Int, Int) -> [String]
draw maze (x,y) = substitute maze y $ substituteString row x "*"
where row = maze !! y
-- given a maze, a previous position, and a list of tuples of potential
-- new positions and their wall positions, returns the solved maze, or
-- None if it cannot be solved
tryMoves :: [String] -> (Int, Int) -> [((Int, Int), (Int, Int))] -> Maybe [String]
tryMoves _ _ [] = Nothing
tryMoves maze prevPos ((newPos,wallPos):more) =
case solve' maze newPos prevPos
of Nothing -> tryMoves maze prevPos more
Just maze' -> Just $ foldl draw maze' [newPos, wallPos]
-- given a maze, a new position, and a previous position, returns
-- the solved maze, or None if it cannot be solved
-- (assumes goal is upper-left corner of maze)
solve' :: [String] -> (Int, Int) -> (Int, Int) -> Maybe [String]
solve' maze (2, 1) _ = Just maze
solve' maze (x, y) prevPos =
let newPositions = [(x, y - 2), (x + 4, y), (x, y + 2), (x - 4, y)]
notPrev pos' = pos' /= prevPos
newPositions' = filter notPrev newPositions
wallPositions = map (average (x,y)) newPositions'
zipped = zip newPositions' wallPositions
legalMoves = filter (notBlocked maze) zipped
in tryMoves maze (x,y) legalMoves
-- given a maze, returns a solved maze, or None if it cannot be solved
-- (starts at lower right corner and goes to upper left corner)
solve :: [String] -> Maybe [String]
solve maze = solve' (draw maze start) start (-1, -1)
where startx = (length $ head maze) - 3
starty = (length maze) - 2
start = (startx, starty)
-- takes unsolved maze on standard input, prints solved maze on standard output
main _ = do
isin <- stdin
isrin <- InputStreamReader.new isin
brin <- BufferedReader.fromISR isrin
lns <- BufferedReader.getlines brin
printStr $ unlines $ fromMaybe ["can't solve"] $ solve lns