RosettaCodeData/Task/Grayscale-image/Go/grayscale-image.go

101 lines
2.4 KiB
Go

package raster
import (
"math"
"math/rand"
)
// Grmap parallels Bitmap, but with an element type of uint16
// in place of Pixel.
type Grmap struct {
Comments []string
rows, cols int
px []uint16
pxRow [][]uint16
}
// NewGrmap constructor.
func NewGrmap(x, y int) (b *Grmap) {
g := &Grmap{
Comments: []string{creator}, // creator a const in bitmap source file
rows: y,
cols: x,
px: make([]uint16, x*y),
pxRow: make([][]uint16, y),
}
x0, x1 := 0, x
for i := range g.pxRow {
g.pxRow[i] = g.px[x0:x1]
x0, x1 = x1, x1+x
}
return g
}
func (b *Grmap) Extent() (cols, rows int) {
return b.cols, b.rows
}
func (g *Grmap) Fill(c uint16) {
for i := range g.px {
g.px[i] = c
}
}
func (g *Grmap) SetPx(x, y int, c uint16) bool {
defer func() { recover() }()
g.pxRow[y][x] = c
return true
}
func (g *Grmap) GetPx(x, y int) (uint16, bool) {
defer func() { recover() }()
return g.pxRow[y][x], true
}
// Grmap method of Bitmap, converts (color) Bitmap to (grayscale) Grmap
func (b *Bitmap) Grmap() *Grmap {
g := NewGrmap(b.cols, b.rows)
g.Comments = append([]string{}, b.Comments...)
for i, p := range b.px {
g.px[i] = uint16((int64(p.R)*2126 + int64(p.G)*7152 + int64(p.B)*722) *
math.MaxUint16 / (math.MaxUint8 * 10000))
}
return g
}
// Bitmap method Grmap, converts Grmap to Bitmap. All pixels in the resulting
// color Bitmap will be (very nearly) shades of gray.
func (g *Grmap) Bitmap() *Bitmap {
b := NewBitmap(g.cols, g.rows)
b.Comments = append([]string{}, g.Comments...)
for i, p := range g.px {
roundedSum := int(p) * 3 * math.MaxUint8 / math.MaxUint16
rounded := uint8(roundedSum / 3)
remainder := roundedSum % 3
b.px[i].R = rounded
b.px[i].G = rounded
b.px[i].B = rounded
if remainder > 0 {
odd := rand.Intn(3)
switch odd + (remainder * 3) {
case 3:
b.px[i].R++
case 4:
b.px[i].G++
case 5:
b.px[i].B++
case 6:
b.px[i].G++
b.px[i].B++
case 7:
b.px[i].R++
b.px[i].B++
case 8:
b.px[i].R++
b.px[i].G++
}
}
}
return b
}