RosettaCodeData/Task/Bitwise-operations/Neko/bitwise-operations.neko

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/**
<doc>
<h2>bitwise operations</h2>
<p>Tectonics:
<br> nekoc bitwise.neko
<br> neko bitwise</p>
</doc>
*/
// Neko is a signed 31 bit integer VM, full 32 bit requires builtins
var int32_new = $loader.loadprim("std@int32_new", 1);
var int32_and = $loader.loadprim("std@int32_and", 2);
var int32_or = $loader.loadprim("std@int32_or", 2);
var int32_xor = $loader.loadprim("std@int32_xor", 2);
var int32_shl = $loader.loadprim("std@int32_shl", 2);
var int32_shr = $loader.loadprim("std@int32_shr", 2);
var int32_ushr = $loader.loadprim("std@int32_ushr", 2);
var int32_complement = $loader.loadprim("std@int32_complement", 1);
// Function to show bitwise operations on a,b
var bitwise = function(a, b) {
var ia = int32_new(a);
var ib = int32_new(b);
$print("Neko 32 bit integer library\n");
$print("a AND b: ", a, " ", b, " ", int32_and(ia, ib), "\n");
$print("a OR b: ", a, " ", b, " ", int32_or(ia, ib), "\n");
$print("a XOR b: ", a, " ", b, " ", int32_xor(ia, ib), "\n");
$print("ones complement a: ", a, " ", int32_complement(ia), "\n");
$print("a SHL b: ", a, " ", b, " ", int32_shl(ia, ib), "\n");
$print("a SHR b: ", a, " ", b, " ", int32_shr(ia, ib), "\n");
$print("a USHR b: ", a, " ", b, " ", int32_ushr(ia, ib), "\n");
$print("a ROL b: is not directly supported in Neko Int32\n");
$print("a ROR b: is not directly supported in Neko Int32\n");
$print("\nNormal Neko 31 bit signed integers\n");
a = $int(a);
b = $int(b);
$print("a AND b: ", a, " ", b, " ", a & b, "\n");
$print("a OR b: ", a, " ", b, " ", a | b, "\n");
$print("a XOR b: ", a, " ", b, " ", a ^ b, "\n");
$print("NOT a: is not directly supported in Neko syntax\n");
$print("a SHL b: ", a, " ", b, " ", a << b, "\n");
$print("a SHR b: ", a, " ", b, " ", a >> b, "\n");
$print("a USHR b: ", a, " ", b, " ", a >>> b, "\n");
$print("a ROL b: is not directly supported in Neko syntax\n");
$print("a ROR b: is not directly supported in Neko syntax\n");
}
// Pass command line arguments to the demo function
// initially as float, to ensure no internal bit truncation
var a = $float($loader.args[0]);
var b = $float($loader.args[1]);
if a == null a = 0;
if b == null b = 0;
bitwise(a,b);