RosettaCodeData/Task/Animate-a-pendulum/Common-Lisp/animate-a-pendulum.lisp

46 lines
2.0 KiB
Common Lisp

(defvar *frame-rate* 30)
(defvar *damping* 0.99 "Deceleration factor.")
(defun make-pendulum (length theta0 x)
"Returns an anonymous function with enclosed state representing a pendulum."
(let* ((theta (* (/ theta0 180) pi))
(acceleration 0))
(if (< length 40) (setf length 40)) ;;avoid a divide-by-zero
(lambda ()
;;Draws the pendulum, updating its location and speed.
(sdl:draw-line (sdl:point :x x :y 1)
(sdl:point :x (+ (* (sin theta) length) x)
:y (* (cos theta) length)))
(sdl:draw-filled-circle (sdl:point :x (+ (* (sin theta) length) x)
:y (* (cos theta) length))
20
:color sdl:*yellow*
:stroke-color sdl:*white*)
;;The magic constant approximates the speed we want for a given frame-rate.
(incf acceleration (* (sin theta) (* *frame-rate* -0.001)))
(incf theta acceleration)
(setf acceleration (* acceleration *damping*)))))
(defun main (&optional (w 640) (h 480))
(sdl:with-init ()
(sdl:window w h :title-caption "Pendulums"
:fps (make-instance 'sdl:fps-fixed))
(setf (sdl:frame-rate) *frame-rate*)
(let ((pendulums nil))
(sdl:with-events ()
(:quit-event () t)
(:idle ()
(sdl:clear-display sdl:*black*)
(mapcar #'funcall pendulums) ;;Draw all the pendulums
(sdl:update-display))
(:key-down-event (:key key)
(cond ((sdl:key= key :sdl-key-escape)
(sdl:push-quit-event))
((sdl:key= key :sdl-key-space)
(push (make-pendulum (random (- h 100))
(random 90)
(round w 2))
pendulums))))))))