RosettaCodeData/Task/Yin-and-yang/Java/yin-and-yang-1.java

82 lines
2.6 KiB
Java

package org.rosettacode.yinandyang;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.image.BufferedImage;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
public class YinYangGenerator
{
private final int size;
public YinYangGenerator(final int size)
{
this.size = size;
}
/**
* Draw a yin yang symbol on the given graphics context.
*/
public void drawYinYang(final Graphics graphics)
{
// Preserve the color for the caller
final Color colorSave = graphics.getColor();
graphics.setColor(Color.WHITE);
// Use fillOval to draw a filled in circle
graphics.fillOval(0, 0, size-1, size-1);
graphics.setColor(Color.BLACK);
// Use fillArc to draw part of a filled in circle
graphics.fillArc(0, 0, size-1, size-1, 270, 180);
graphics.fillOval(size/4, size/2, size/2, size/2);
graphics.setColor(Color.WHITE);
graphics.fillOval(size/4, 0, size/2, size/2);
graphics.fillOval(7*size/16, 11*size/16, size/8, size/8);
graphics.setColor(Color.BLACK);
graphics.fillOval(7*size/16, 3*size/16, size/8, size/8);
// Use drawOval to draw an empty circle for the outside border
graphics.drawOval(0, 0, size-1, size-1);
// Restore the color for the caller
graphics.setColor(colorSave);
}
/**
* Create an image containing a yin yang symbol.
*/
public Image createImage(final Color bg)
{
// A BufferedImage creates the image in memory
final BufferedImage image = new BufferedImage(size, size, BufferedImage.TYPE_INT_RGB);
// Get the graphics object for the image; note in many
// applications you actually use Graphics2D for the
// additional API calls
final Graphics graphics = image.getGraphics();
// Color in the background of the image
graphics.setColor(bg);
graphics.fillRect(0,0,size,size);
drawYinYang(graphics);
return image;
}
public static void main(final String args[])
{
final int size = Integer.parseInt(args[0]);
final YinYangGenerator generator = new YinYangGenerator(size);
final JFrame frame = new JFrame("Yin Yang Generator");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
final Image yinYang = generator.createImage(frame.getBackground());
// Use JLabel to display an image
frame.add(new JLabel(new ImageIcon(yinYang)));
frame.pack();
frame.setVisible(true);
}
}