RosettaCodeData/Task/User-input-Graphical/XPL0/user-input-graphical.xpl0

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\012345678901234567890123456789012345
\ User input/Graphical.......... X .
\ Please enter a string and 75000: .
\ String: Hello, World!___. .
\ Number: 75000___________. .
def X0=20, Y0=10; \position of upper-left corner of window (chars)
int Mouse, Button, X, Y, Ch, I, SN; \SN = string number = 0 or 1
def StrMax = 16; \maximum number of characters in strings
char String(2, StrMax); \2 string arrays (including Number string)
int StrInx(2); \index to character to be added to String
func GetButton; \Return soft button number at mouse pointer
[Mouse:= GetMouse;
X:= Mouse(0)/8 - X0; \convert pixels to 8x16-pixel character cells
Y:= Mouse(1)/16 - Y0;
if X>=32 & X<=34 & Y=0 then return 0; \exit [X]
if X>=10 & X<=10+StrMax & Y=4 then return 1; \line 1
if X>=10 & X<=10+StrMax & Y=6 then return 2; \line 2
return -1; \mouse not on any soft button
];
proc ShowCursor(Flag); \Turn cursor at end of active String on or off
int Flag;
[Cursor(10+StrInx(SN)+X0, 4+SN*2+Y0);
ChOut(6, if Flag then ^_ else ^ );
];
[SetVid($12); \set 640x480 graphics
TrapC(true); \prevent Ctrl+C from aborting the program
Attrib($70); \set black-on-gray color attribute
SetWind(0+X0, 0+Y0, 35+X0, 8+Y0, 0, \fill\true); \draw gray rectangle
Cursor(33+X0, 0+Y0); Text(6, "X"); \draw exit button
Cursor(2+X0, 2+Y0); Text(6, "Please enter a string and 75000:");
Cursor(2+X0, 4+Y0); Text(6, "String:");
Cursor(2+X0, 6+Y0); Text(6, "Number:");
Attrib($9F); \set bright white on light blue, for title bar
Cursor(0+X0, 0+Y0); Text(6, " User input/Graphical ");
Attrib($F0); \set black on bright white
for SN:= 0 to 1 do \initialize Strings
[Cursor(10+X0, 4+SN*2+Y0);
for I:= 0 to StrMax-1 do
[String(SN, I):= ^ ; ChOut(6, ^ )];
ChOut(6, ^ ); \add one more for cursor underline at StrMax
StrInx(SN):= 0;
];
SN:= 0; \select first (topmost) String
ShowCursor(true);
ShowMouse(true); \turn on mouse pointer
loop [MoveMouse; \make pointer track mouse movements
Mouse:= GetMouse; \get pointer to mouse array information
if Mouse(2) then \a left or right mouse button is down
[Button:= GetButton; \get soft button at mouse pointer
while Mouse(2) do \wait for mouse button(s) to be released
[MoveMouse;
Mouse:= GetMouse;
];
if Button = GetButton then \if down Button = release button and it
[if Button = 0 then quit; \is the exit [X] button then quit loop
if Button # -1 then \move cursor underline to active String
[ShowMouse(false); \don't overwrite mouse pointer
ShowCursor(false); \turn off cursor at old String position
SN:= Button-1;
ShowCursor(true); \turn on cursor for selected String
ShowMouse(true); \mouse pointer is normally displayed
];
];
];
if KeyHit then
[ShowMouse(false); \don't overwrite mouse pointer
ShowCursor(false); \remove cursor underline cuz it moves
Ch:= ChIn(1); \get character from non-echoed keyboard
if SN=0 & Ch>=$20 & Ch<=$7E or \allow all printable chars
SN=1 & Ch>=$30 & Ch<=$39 then \allow only numeric digits
[if StrInx(SN) < StrMax then
[String(SN, StrInx(SN)):= Ch; StrInx(SN):= StrInx(SN)+1];
]
else if Ch = \BS\$08 then \delete back a character
[if StrInx(SN) > 0 then StrInx(SN):= StrInx(SN)-1]
else if Ch = \tab\$09 then \select next string
SN:= rem((SN+1)/2)
else if Ch = \Esc\$1B then quit;
Cursor(10+X0, 4+SN*2+Y0); \show active String
for I:= 0 to StrInx(SN)-1 do ChOut(6, String(SN, I));
ChOut(6, ^_); \show cursor underline at end of String
ShowMouse(true);
];
]; \loop
SetVid(3); \restore normal text mode immediately
]