RosettaCodeData/Task/Soundex/C-sharp/soundex.cs

101 lines
3.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
namespace Soundex
{
internal static class Program
{
private static void Main()
{
var testWords = new TestWords
{
{"Soundex", "S532"},
{"Example", "E251"},
{"Sownteks", "S532"},
{"Ekzampul", "E251"},
{"Euler", "E460"},
{"Gauss", "G200"},
{"Hilbert", "H416"},
{"Knuth", "K530"},
{"Lloyd", "L300"},
{"Lukasiewicz", "L222"},
{"Ellery", "E460"},
{"Ghosh", "G200"},
{"Heilbronn", "H416"},
{"Kant", "K530"},
{"Ladd", "L300"},
{"Lissajous", "L222"},
{"Wheaton", "W350"},
{"Burroughs", "B620"},
{"Burrows", "B620"},
{"O'Hara", "O600"},
{"Washington", "W252"},
{"Lee", "L000"},
{"Gutierrez", "G362"},
{"Pfister", "P236"},
{"Jackson", "J250"},
{"Tymczak", "T522"},
{"VanDeusen", "V532"},
{"Ashcraft", "A261"}
};
foreach (var testWord in testWords)
Console.WriteLine("{0} -> {1} ({2})", testWord.Word.PadRight(11), testWord.ActualSoundex,
(testWord.ExpectedSoundex == testWord.ActualSoundex));
}
// List<TestWord> wrapper to make declaration simpler.
private class TestWords : List<TestWord>
{
public void Add(string word, string expectedSoundex)
{
Add(new TestWord(word, expectedSoundex));
}
}
private class TestWord
{
public TestWord(string word, string expectedSoundex)
{
Word = word;
ExpectedSoundex = expectedSoundex;
ActualSoundex = Soundex(word);
}
public string Word { get; private set; }
public string ExpectedSoundex { get; private set; }
public string ActualSoundex { get; private set; }
}
private static string Soundex(string word)
{
const string soundexAlphabet = "0123012#02245501262301#202";
string soundexString = "";
char lastSoundexChar = '?';
word = word.ToUpper();
foreach (var c in from ch in word
where ch >= 'A' &&
ch <= 'Z' &&
soundexString.Length < 4
select ch)
{
char thisSoundexChar = soundexAlphabet[c - 'A'];
if (soundexString.Length == 0)
soundexString += c;
else if (thisSoundexChar == '#')
continue;
else if (thisSoundexChar != '0' &&
thisSoundexChar != lastSoundexChar)
soundexString += thisSoundexChar;
lastSoundexChar = thisSoundexChar;
}
return soundexString.PadRight(4, '0');
}
}
}