RosettaCodeData/Task/RPG-attributes-generator/JavaScript/rpg-attributes-generator-1.js

35 lines
730 B
JavaScript

function roll() {
const stats = {
total: 0,
rolls: []
}
let count = 0;
for(let i=0;i<=5;i++) {
let d6s = [];
for(let j=0;j<=3;j++) {
d6s.push(Math.ceil(Math.random() * 6))
}
d6s.sort().splice(0, 1);
rollTotal = d6s.reduce((a, b) => a+b, 0);
stats.rolls.push(rollTotal);
stats.total += rollTotal;
}
return stats;
}
let rolledCharacter = roll();
while(rolledCharacter.total < 75 || rolledCharacter.rolls.filter(a => a >= 15).length < 2){
rolledCharacter = roll();
}
console.log(`The 6 random numbers generated are:
${rolledCharacter.rolls.join(', ')}
Their sum is ${rolledCharacter.total} and ${rolledCharacter.rolls.filter(a => a >= 15).length} of them are >= 15`);