RosettaCodeData/Task/Playing-cards/PureBasic/playing-cards.basic

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#MaxCards = 52 ;Max Cards in a deck
Structure card
pip.s
suit.s
EndStructure
Structure _membersDeckClass
*vtable.i
size.i ;zero based count of cards present
cards.card[#MaxCards] ;deck content
EndStructure
Interface deckObject
Init()
shuffle()
deal.s(isAbbr = #True)
show(isAbbr = #True)
EndInterface
Procedure.s _formatCardInfo(*card.card, isAbbr = #True)
;isAbbr determines if the card information is abbrieviated to 2 characters
Static pips.s = "2 3 4 5 6 7 8 9 10 Jack Queen King Ace"
Static suits.s = "Diamonds Clubs Hearts Spades"
Protected c.s
If isAbbr
c = *card\pip + *card\suit
Else
c = StringField(pips,FindString("23456789TJQKA", *card\pip, 1), " ") + " of "
c + StringField(suits,FindString("DCHS", *card\suit, 1)," ")
EndIf
ProcedureReturn c
EndProcedure
Procedure setInitialValues(*this._membersDeckClass)
Protected i, c.s
Restore cardDat
For i = 0 To #MaxCards - 1
Read.s c
*this\cards[i]\pip = Left(c, 1)
*this\cards[i]\suit = Right(c, 1)
Next
EndProcedure
Procedure.s dealCard(*this._membersDeckClass, isAbbr)
;isAbbr is #True if the card dealt is abbrieviated to 2 characters
Protected c.card
If *this\size < 0
;deck is empty
ProcedureReturn ""
Else
c = *this\cards[*this\size]
*this\size - 1
ProcedureReturn _formatCardInfo(@c, isAbbr)
EndIf
EndProcedure
Procedure showDeck(*this._membersDeckClass, isAbbr)
;isAbbr determines if cards are shown with 2 character abbrieviations
Protected i
For i = 0 To *this\size
Print(_formatCardInfo(@*this\cards[i], isAbbr))
If i <> *this\size: Print(", "): EndIf
Next
PrintN("")
EndProcedure
Procedure shuffle(*this._membersDeckClass)
;works with decks of any size
Protected w, i
Dim shuffled.card(*this\size)
For i = *this\size To 0 Step -1
w = Random(i)
shuffled(i) = *this\cards[w]
If w <> i
*this\cards[w] = *this\cards[i]
EndIf
Next
For i = 0 To *this\size
*this\cards[i] = shuffled(i)
Next
EndProcedure
Procedure newDeck()
Protected *newDeck._membersDeckClass = AllocateMemory(SizeOf(_membersDeckClass))
If *newDeck
*newDeck\vtable = ?vTable_deckClass
*newDeck\size = #MaxCards - 1
setInitialValues(*newDeck)
EndIf
ProcedureReturn *newDeck
EndProcedure
DataSection
vTable_deckClass:
Data.i @setInitialValues()
Data.i @shuffle()
Data.i @dealCard()
Data.i @showDeck()
cardDat:
Data.s "2D", "3D", "4D", "5D", "6D", "7D", "8D", "9D", "TD", "JD", "QD", "KD", "AD"
Data.s "2C", "3C", "4C", "5C", "6C", "7C", "8C", "9C", "TC", "JC", "QC", "KC", "AC"
Data.s "2H", "3H", "4H", "5H", "6H", "7H", "8H", "9H", "TH", "JH", "QH", "KH", "AH"
Data.s "2S", "3S", "4S", "5S", "6S", "7S", "8S", "9S", "TS", "JS", "QS", "KS", "AS"
EndDataSection
If OpenConsole()
Define deck.deckObject = newDeck()
Define deck2.deckObject = newDeck()
If deck = 0 Or deck2 = 0
PrintN("Unable to create decks")
End
EndIf
deck\shuffle()
PrintN("Dealt: " + deck\deal(#False))
PrintN("Dealt: " + deck\deal(#False))
PrintN("Dealt: " + deck\deal(#False))
PrintN("Dealt: " + deck\deal(#False))
deck\show()
deck2\show()
Print(#CRLF$ + #CRLF$ + "Press ENTER to exit")
Input()
CloseConsole()
EndIf