RosettaCodeData/Task/Perfect-shuffle/Lua/perfect-shuffle.lua

37 lines
1.0 KiB
Lua

-- Perform weave shuffle
function shuffle (cards)
local pile1, pile2 = {}, {}
for card = 1, #cards / 2 do table.insert(pile1, cards[card]) end
for card = (#cards / 2) + 1, #cards do table.insert(pile2, cards[card]) end
cards = {}
for card = 1, #pile1 do
table.insert(cards, pile1[card])
table.insert(cards, pile2[card])
end
return cards
end
-- Return boolean indicating whether or not the cards are in order
function inOrder (cards)
for k, v in pairs(cards) do
if k ~= v then return false end
end
return true
end
-- Count the number of shuffles needed before the cards are in order again
function countShuffles (deckSize)
local deck, count = {}, 0
for i = 1, deckSize do deck[i] = i end
repeat
deck = shuffle(deck)
count = count + 1
until inOrder(deck)
return count
end
-- Main procedure
local testCases = {8, 24, 52, 100, 1020, 1024, 10000}
print("Input", "Output")
for _, case in pairs(testCases) do print(case, countShuffles(case)) end