RosettaCodeData/Task/Null-object/GDScript/null-object.gd

19 lines
310 B
GDScript

extends Node2D
func _ready() -> void:
var empty : Object
var not_empty = Object.new()
# Compare with null.
if empty == null:
print("empty is null")
else:
print("empty is not null")
# C-like comparation.
if not_empty:
print("not_empty is not null")
else:
print("not_empty is null")
return