RosettaCodeData/Task/Maze-solving/Icon/maze-solving-2.icon

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procedure Solver(r,c)
static maze,h,w,rd
if type(r) == "list" then { # ------------------- Top Level (r == maze)
h := *(maze := r) # height
w := *maze[1] # width
every r := 1 to h & c := 1 to w do # remove breadcrumbs
maze[r,c] := iand(maze[r,c],NORTH+EAST+SOUTH+WEST+START+FINISH)
every ((r := 1 | h) & (c := 1 to w)) | # search perimiter
((r := 1 to h) & (c := 1 | w)) do
if iand(maze[r,c],START) > 0 then break # until start found
Solver(r,c) # recurse through maze
return 1(.maze,maze := &null) # return maze and reset
}
else # ------------------- Recurse way through maze
if iand(x := maze[r,c],SEEN) = 0 then { # in bounds and not seen?
(iand(x,FINISH) > 0, maze[r,c] +:= PATH, return ) # at finish? - done!
maze[r,c] +:= SEEN # drop bread crumb
(iand(x,NORTH) > 0, Solver(r-1,c), maze[r,c] +:= PATH, return)
(iand(x,EAST) > 0, Solver(r,c+1), maze[r,c] +:= PATH, return)
(iand(x,SOUTH) > 0, Solver(r+1,c), maze[r,c] +:= PATH, return)
(iand(x,WEST) > 0, Solver(r,c-1), maze[r,c] +:= PATH, return)
}
end
procedure DisplayMazeSolution(mz) #: draw marked PATH
&window := mz.window
maze := mz.maze
WAttrib("dx="||(dxy:=BORDER+CELL/2),"dy="||dxy)
every (r := 1 to *maze) & (c := 1 to *maze[1]) do {
if fg ~=== "blue" then Fg(fg := "blue")
if iand(maze[r,c],START) > 0 then Fg(fg := "red")
if iand(maze[r,c],PATH) > 0 then
FillCircle(x := CELL*(c-1),y := CELL*(r-1),rad := CELL/5)
}
return mz
end