RosettaCodeData/Task/Ludic-numbers/PL-SQL/ludic-numbers.sql

79 lines
2.1 KiB
SQL

SET SERVEROUTPUT ON
DECLARE
c_limit CONSTANT PLS_INTEGER := 25000;
TYPE t_nums IS TABLE OF PLS_INTEGER INDEX BY PLS_INTEGER;
v_nums t_nums;
v_ludic t_nums;
v_count_ludic PLS_INTEGER;
v_count_pos PLS_INTEGER;
v_pos PLS_INTEGER;
v_next_ludic PLS_INTEGER;
FUNCTION is_ludic(p_num PLS_INTEGER) RETURN BOOLEAN IS
BEGIN
FOR i IN 1..v_ludic.COUNT LOOP
EXIT WHEN v_ludic(i) > p_num;
IF v_ludic(i) = p_num THEN
RETURN TRUE;
END IF;
END LOOP;
RETURN FALSE;
END;
BEGIN
FOR i IN 1..c_limit LOOP
v_nums(i) := i;
END LOOP;
v_count_ludic := 1;
v_next_ludic := 1;
v_ludic(v_count_ludic) := v_next_ludic;
v_nums.DELETE(1);
WHILE v_nums.COUNT > 0 LOOP
v_pos := v_nums.FIRST;
v_next_ludic := v_nums(v_pos);
v_count_ludic := v_count_ludic + 1;
v_ludic(v_count_ludic) := v_next_ludic;
v_count_pos := 0;
WHILE v_pos IS NOT NULL LOOP
IF MOD(v_count_pos, v_next_ludic) = 0 THEN
v_nums.DELETE(v_pos);
END IF;
v_pos := v_nums.NEXT(v_pos);
v_count_pos := v_count_pos + 1;
END LOOP;
END LOOP;
dbms_output.put_line('Generate and show here the first 25 ludic numbers.');
FOR i IN 1..25 LOOP
dbms_output.put(v_ludic(i) || ' ');
END LOOP;
dbms_output.put_line('');
dbms_output.put_line('How many ludic numbers are there less than or equal to 1000?');
v_count_ludic := 0;
FOR i IN 1..v_ludic.COUNT LOOP
EXIT WHEN v_ludic(i) > 1000;
v_count_ludic := v_count_ludic + 1;
END LOOP;
dbms_output.put_line(v_count_ludic);
dbms_output.put_line('Show the 2000..2005''th ludic numbers.');
FOR i IN 2000..2005 LOOP
dbms_output.put(v_ludic(i) || ' ');
END LOOP;
dbms_output.put_line('');
dbms_output.put_line('A triplet is any three numbers x, x + 2, x + 6 where all three numbers are also ludic numbers.');
dbms_output.put_line('Show all triplets of ludic numbers < 250 (Stretch goal)');
FOR i IN 1..v_ludic.COUNT LOOP
EXIT WHEN (v_ludic(i)+6) >= 250;
IF is_ludic(v_ludic(i)+2) AND is_ludic(v_ludic(i)+6) THEN
dbms_output.put_line(v_ludic(i) || ', ' || (v_ludic(i)+2) || ', ' || (v_ludic(i)+6));
END IF;
END LOOP;
END;
/