45 lines
1.1 KiB
Plaintext
45 lines
1.1 KiB
Plaintext
.include "\SrcAll\Header.asm"
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.include "\SrcAll\BasicMacros.asm"
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.include "\SrcPSX\MemoryMap.asm"
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.include "\SrcN64\MemoryMap.asm"
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CursorX equ 0x100
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CursorY equ 0x101
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main:
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li t3,5+1 ;outer loop counter
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li t2,1 ;inner loop counter
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move a2,t2 ;working copy of inner loop counter
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loop:
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li a1,'*'
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jal PrintChar
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nop ;needed on PlayStation after branches to prevent out-of-order execution.
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subiu a2,1
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bnez a2,loop
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nop
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;overhead
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jal NewLine ;this doesn't use t2 so we don't care about out-of-order execution.
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addiu t2,1 ;increment outer loop counter
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move a2,t2 ;next time, we'll print one more * than we did last time.
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bne t2,t3,loop ;are we done yet? If not, loop.
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nop
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HALT:
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j HALT ;halt the CPU - we're done
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nop
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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MyFont:
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.ifdef buildn64
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.incbin "\ResN64\ChibiAkumas.fnt"
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.endif
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.ifdef buildPSX
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.incbin "\ResPSX\ChibiAkumas.fnt"
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.endif
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.include "\SrcALL\graphics.asm"
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.include "..\\SrcAll\monitor.asm"
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.include "\SrcN64\Footer.asm"
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