RosettaCodeData/Task/Joystick-position/Commodore-BASIC/joystick-position-4.basic

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5 rem joystick - commodore 128
6 rem for rosetta code
8 rem black bkg, white text, dk. grey border
9 color 0,1:color 4,12:color 1,2:graphic 0:scnclr 0:graphic 5
10 print chr$(147);"joystick port 1 or 2";:input jp
11 if jp<1 or jp>2 then print:print"invalid.":print:goto 10
12 print chr$(147);
15 sc=1024:x=20:y=12:poke sc+x+y*40,43
20 j=joy(jp)
25 print chr$(19);"joy status: ";
26 get k$:if k$="q" then print chr$(147):end
35 ox=x:oy=y
40 if(j and 15)=1 then d$="up ":x=20:y=0:goto 48
41 if(j and 15)=2 then d$="up right":x=39:y=0:goto 48
42 if(j and 15)=3 then d$=" right":x=39:y=12:goto 48
43 if(j and 15)=4 then d$="down right":x=39:y=24:goto 48
44 if(j and 15)=5 then d$="down ":x=20:y=24:goto 48
45 if(j and 15)=6 then d$="down left ":x=0:y=24:goto 48
46 if(j and 15)=7 then d$=" left ":x=0:y=12:goto 48
47 if(j and 15)=8 then d$="up left ":x=0:y=0
48 if(j and 128) then f$="fire!":c=24
49 if(j and 128)=0 then f$=" ":c=43
50 if(j=0) then d$=" ":x=20:y=12
65 print tab(12);d$;tab(23);f$;
85 poke sc+x+y*40,c:if (ox=x) and (oy=y)then goto 100
90 poke sc+ox+oy*40,32
100 goto 20