RosettaCodeData/Task/GUI-component-interaction/Nim/gui-component-interaction-3...

64 lines
1.7 KiB
Nim

import
iup, strutils, math
# assumes you have the iup .dll or .so installed
randomize()
discard iup.open(nil,nil)
var lbl = Label("Value:")
setAttribute(lbl,"PADDING","2x2")
var valu = Text(nil)
SetAttribute(valu, "PADDING", "2x2")
SetAttribute(valu, "VALUE", "0")
proc toCB(fp: proc): ICallback =
return cast[ICallback](fp)
# Click handler for Click button
proc incClick(ih:PIhandle): cint {.cdecl.} =
var s: string = $(GetAttribute(valu,"VALUE"))
var x: int = 0
try:
x = 1 + parseInt(s)
except:
x = 1 # default to 1 if non-numeric entry
setAttribute(valu,"VALUE", $x)
return IUP_DEFAULT
# Click handler for Random button
proc randClick(ih:PIhandle): cint {.cdecl.} =
if Iup.Alarm("Random Value?", "Set value to a random numer < 100 ?","Yes","No",nil) == 1:
setAttribute(valu,"VALUE", $random(100))
return IUP_DEFAULT
# Key handler to check for Esc pressed
proc key_cb(ih:PIhandle, c: cint):cint {.cdecl.} =
#echo c
if (c == Iup.K_esc) and (Iup.Alarm("Exit?", "Had enough?","Yes","Keep going",nil) == 1):
return IUP_CLOSE # Exit application
return IUP_CONTINUE
var txtBox = Hbox(lbl, valu, nil)
SetAttribute(txtBox, "MARGIN", "10x10")
var incBtn = Button("&Increment", "")
var randBtn = Button("&Randomize", "")
var btnBox = Vbox(incBtn, randBtn, nil)
SetAttribute(btnBox, "MARGIN", "5x5")
var contents = Hbox(txtBox, btnBox, nil)
SetAttribute(contents, "MARGIN", "2x2")
discard setCallback(incBtn,"ACTION", toCB(incClick))
discard setCallback(randBtn,"ACTION", toCB(randClick))
discard setCallback(contents,"K_ANY", toCB(key_cb))
var dlg = Dialog(contents)
discard dlg.show()
discard mainloop()
iup.close()