RosettaCodeData/Task/Execute-a-Markov-algorithm/SNOBOL4/execute-a-markov-algorithm.sno

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#!/bin/sh
exec "snobol4" "-r" "$0" "$@"
*
* http://rosettacode.org/wiki/Execute_a_Markov_algorithm
*
define('repl(s1,s2,s3)c,t,findc') :(repl_end)
repl s2 len(1) . c = :f(freturn)
findc = break(c) . t len(1)
s2 = pos(0) s2
repl_1 s1 findc = :f(repl_2)
s1 s2 = :f(repl_3)
repl = repl t s3 :(repl_1)
repl_3 repl = repl t c :(repl_1)
repl_2 repl = repl s1 :(return)
repl_end
*
define('quote(s)q,qq') :(quote_end)
quote q = "'"; qq = '"'
quote = q repl(s, q, q ' ' qq q qq ' ' q) q :(return)
quote_end
*
whitespace = span(' ' char(9))
top r = 0
read s = input :f(end)
s pos(0) 'ENDRULE' rpos(0) :s(interp)
s pos(0) '#' :s(read)
pattern =; replacement =; term =
s arb . pattern whitespace '->' whitespace
+ ('.' | '') . term arb . replacement rpos(0) :f(syntax)
r = r + 1
f = ident(term, '.') ' :(done)'
f = ident(term) ' :f(rule' r + 1 ')s(rule1)'
c = 'rule' r ' s ' quote(pattern) ' = ' quote(replacement) f
code(c) :s(read)
output = 'rule: ' s ' generates code ' c ' in error' :(end)
syntax output = 'rule: ' s ' in error' :(read)
interp code('rule' r + 1 ' :(done)')
go s = input :f(end)
s pos(0) 'END' rpos(0) :s(top)f(rule1)
done output = s :(go)
end
# This rules file is extracted from Wikipedia:
# http://en.wikipedia.org/wiki/Markov_Algorithm
A -> apple
B -> bag
S -> shop
T -> the
the shop -> my brother
a never used -> .terminating rule
ENDRULE
I bought a B of As from T S.
END
# Slightly modified from the rules on Wikipedia
A -> apple
B -> bag
S -> .shop
T -> the
the shop -> my brother
a never used -> .terminating rule
ENDRULE
I bought a B of As from T S.
END
# BNF Syntax testing rules
A -> apple
WWWW -> with
Bgage -> ->.*
B -> bag
->.* -> money
W -> WW
S -> .shop
T -> the
the shop -> my brother
a never used -> .terminating rule
ENDRULE
I bought a B of As W my Bgage from T S.
END
### Unary Multiplication Engine, for testing Markov Algorithm implementations
### By Donal Fellows.
# Unary addition engine
_+1 -> _1+
1+1 -> 11+
# Pass for converting from the splitting of multiplication into ordinary
# addition
1! -> !1
,! -> !+
_! -> _
# Unary multiplication by duplicating left side, right side times
1*1 -> x,@y
1x -> xX
X, -> 1,1
X1 -> 1X
_x -> _X
,x -> ,X
y1 -> 1y
y_ -> _
# Next phase of applying
1@1 -> x,@y
1@_ -> @_
,@_ -> !_
++ -> +
# Termination cleanup for addition
_1 -> 1
1+_ -> 1
_+_ ->
ENDRULE
_1111*11111_
END
# Turing machine: three-state busy beaver
#
# state A, symbol 0 => write 1, move right, new state B
A0 -> 1B
# state A, symbol 1 => write 1, move left, new state C
0A1 -> C01
1A1 -> C11
# state B, symbol 0 => write 1, move left, new state A
0B0 -> A01
1B0 -> A11
# state B, symbol 1 => write 1, move right, new state B
B1 -> 1B
# state C, symbol 0 => write 1, move left, new state B
0C0 -> B01
1C0 -> B11
# state C, symbol 1 => write 1, move left, halt
0C1 -> H01
1C1 -> H11
ENDRULE
000000A000000
END