RosettaCodeData/Task/Execute-a-Markov-algorithm/Bracmat/execute-a-markov-algorithm....

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markov=
{
First the patterns that describe the rules syntax.
This is a naive and not very efficient way to parse the rules, but it closely
matches the problem description, which is nice.
}
( ruleset
= >%@" " ? { Added: assume that a rule cannot start with whitespace.
The %@ say that the thing to match must be exactly one
byte. % means 'one or more'. @ means 'zero or one'.
}
: ((!comment|!rule) !newlines) !ruleset
| { Recursion terminates here: match empty string. }
)
& (comment="#" ?com)
& ( rule
= %?pattern
!whitespace
"->"
!whitespace
( "." %?replacement&stop:?stop
| %?replacement
)
)
& ( whitespace
= (\t|" ") (!whitespace|)
)
& ( newlines
= ( (\n|\r)
& ( :!pattern:!replacement {Do nothing. We matched an empty line.}
| (!pattern.!replacement.!stop) !rules:?rules
{
Add pattern, replacement and the stop (empty string or "stop")
to a list of triplets. This list will contain the rules in
reverse order.
Then, reset these variables, so they are not added once more
if an empty line follows.
}
& :?stop:?pattern:?replacement
)
)
(!newlines|)
)
{
Compile the textual rules to a single Bracmat pattern.
}
& ( compileRules
= stop pattern replacement rules,pat rep stp
. :?stop:?pattern:?replacement:?rules
{
Important! Initialise these variables.
}
& @(!arg:!ruleset)
{
That's all. The textual rules are parsed and converted to a
list of triplets. The rules in the list are in reversed order.
}
& !rules:(?pat.?rep.?stp) ?rules
{
The head of the list is the last rule. Use it to initialise
the pattern "ruleSetAsPattern".
The single quote introduces a macro substition. All symbols
preceded with a $ are substituted.
}
&
' ( ?A ()$pat ?Z
& $stp:?stop
& $rep:?replacement
)
: (=?ruleSetAsPattern)
{
Add all remaining rules as new subpatterns to
"ruleSetAsPattern". Separate with the OR symbol.
}
& whl
' ( !rules:(?pat.?rep.?stp) ?rules
&
' ( ?A ()$pat ?Z
& $stp:?stop
& $rep:?replacement
| $ruleSetAsPattern
)
: (=?ruleSetAsPattern)
)
& '$ruleSetAsPattern
)
{
Function that takes two arguments: a rule set (as text)
and a subject string.
The function returns the transformed string.
}
& ( applyRules
= rulesSetAsText subject ruleSetAsPattern
, A Z replacement stop
. !arg:(?rulesSetAsText.?subject)
& compileRules$!rulesSetAsText:(=?ruleSetAsPattern)
{
Apply rule until no match
or until variable "stop" has been set to the value "stop".
}
& whl
' ( @(!subject:!ruleSetAsPattern)
& str$(!A !replacement !Z):?subject
& !stop:~stop
)
& !subject
)
{
Tests:
}
& out
$ ( applyRules
$ ( "# This rules file is extracted from Wikipedia:
# http://en.wikipedia.org/wiki/Markov_Algorithm
A -> apple
B -> bag
S -> shop
T -> the
the shop -> my brother
a never used -> .terminating rule
"
. "I bought a B of As from T S."
)
)
& out
$ ( applyRules
$ ( "# Slightly modified from the rules on Wikipedia
A -> apple
B -> bag
S -> .shop
T -> the
the shop -> my brother
a never used -> .terminating rule
"
. "I bought a B of As from T S."
)
)
& out
$ ( applyRules
$ ( "# BNF Syntax testing rules
A -> apple
WWWW -> with
Bgage -> ->.*
B -> bag
->.* -> money
W -> WW
S -> .shop
T -> the
the shop -> my brother
a never used -> .terminating rule
"
. "I bought a B of As W my Bgage from T S."
)
)
& out
$ ( applyRules
$ ( "### Unary Multiplication Engine, for testing Markov Algorithm implementations
### By Donal Fellows.
# Unary addition engine
_+1 -> _1+
1+1 -> 11+
# Pass for converting from the splitting of multiplication into ordinary
# addition
1! -> !1
,! -> !+
_! -> _
# Unary multiplication by duplicating left side, right side times
1*1 -> x,@y
1x -> xX
X, -> 1,1
X1 -> 1X
_x -> _X
,x -> ,X
y1 -> 1y
y_ -> _
# Next phase of applying
1@1 -> x,@y
1@_ -> @_
,@_ -> !_
++ -> +
# Termination cleanup for addition
_1 -> 1
1+_ -> 1
_+_ ->
"
. "_1111*11111_"
)
)
& out
$ ( applyRules
$ ( "# Turing machine: three-state busy beaver
#
# state A, symbol 0 => write 1, move right, new state B
A0 -> 1B
# state A, symbol 1 => write 1, move left, new state C
0A1 -> C01
1A1 -> C11
# state B, symbol 0 => write 1, move left, new state A
0B0 -> A01
1B0 -> A11
# state B, symbol 1 => write 1, move right, new state B
B1 -> 1B
# state C, symbol 0 => write 1, move left, new state B
0C0 -> B01
1C0 -> B11
# state C, symbol 1 => write 1, move left, halt
0C1 -> H01
1C1 -> H11
"
. 000000A000000
)
)
& ok
| failure;