RosettaCodeData/Task/Draw-a-sphere/Go/draw-a-sphere.go

69 lines
1.5 KiB
Go

package main
import (
"fmt"
"image"
"image/color"
"image/png"
"math"
"os"
)
type vector [3]float64
func normalize(v *vector) {
invLen := 1 / math.Sqrt(dot(v, v))
v[0] *= invLen
v[1] *= invLen
v[2] *= invLen
}
func dot(x, y *vector) float64 {
return x[0]*y[0] + x[1]*y[1] + x[2]*y[2]
}
func drawSphere(r int, k, amb float64, dir *vector) *image.Gray {
w, h := r*4, r*3
img := image.NewGray(image.Rect(-w/2, -h/2, w/2, h/2))
vec := new(vector)
for x := -r; x < r; x++ {
for y := -r; y < r; y++ {
if z := r*r - x*x - y*y; z >= 0 {
vec[0] = float64(x)
vec[1] = float64(y)
vec[2] = math.Sqrt(float64(z))
normalize(vec)
s := dot(dir, vec)
if s < 0 {
s = 0
}
lum := 255 * (math.Pow(s, k) + amb) / (1 + amb)
if lum < 0 {
lum = 0
} else if lum > 255 {
lum = 255
}
img.SetGray(x, y, color.Gray{uint8(lum)})
}
}
}
return img
}
func main() {
dir := &vector{-30, -30, 50}
normalize(dir)
img := drawSphere(200, 1.5, .2, dir)
f, err := os.Create("sphere.png")
if err != nil {
fmt.Println(err)
return
}
if err = png.Encode(f, img); err != nil {
fmt.Println(err)
}
if err = f.Close(); err != nil {
fmt.Println(err)
}
}