RosettaCodeData/Task/Death-Star/Python/death-star.py

68 lines
2.1 KiB
Python

import sys, math, collections
Sphere = collections.namedtuple("Sphere", "cx cy cz r")
V3 = collections.namedtuple("V3", "x y z")
def normalize((x, y, z)):
len = math.sqrt(x**2 + y**2 + z**2)
return V3(x / len, y / len, z / len)
def dot(v1, v2):
d = v1.x*v2.x + v1.y*v2.y + v1.z*v2.z
return -d if d < 0 else 0.0
def hit_sphere(sph, x0, y0):
x = x0 - sph.cx
y = y0 - sph.cy
zsq = sph.r ** 2 - (x ** 2 + y ** 2)
if zsq < 0:
return (False, 0, 0)
szsq = math.sqrt(zsq)
return (True, sph.cz - szsq, sph.cz + szsq)
def draw_sphere(k, ambient, light):
shades = ".:!*oe&#%@"
pos = Sphere(20.0, 20.0, 0.0, 20.0)
neg = Sphere(1.0, 1.0, -6.0, 20.0)
for i in xrange(int(math.floor(pos.cy - pos.r)),
int(math.ceil(pos.cy + pos.r) + 1)):
y = i + 0.5
for j in xrange(int(math.floor(pos.cx - 2 * pos.r)),
int(math.ceil(pos.cx + 2 * pos.r) + 1)):
x = (j - pos.cx) / 2.0 + 0.5 + pos.cx
(h, zb1, zb2) = hit_sphere(pos, x, y)
if not h:
hit_result = 0
else:
(h, zs1, zs2) = hit_sphere(neg, x, y)
if not h:
hit_result = 1
elif zs1 > zb1:
hit_result = 1
elif zs2 > zb2:
hit_result = 0
elif zs2 > zb1:
hit_result = 2
else:
hit_result = 1
if hit_result == 0:
sys.stdout.write(' ')
continue
elif hit_result == 1:
vec = V3(x - pos.cx, y - pos.cy, zb1 - pos.cz)
elif hit_result == 2:
vec = V3(neg.cx-x, neg.cy-y, neg.cz-zs2)
vec = normalize(vec)
b = dot(light, vec) ** k + ambient
intensity = int((1 - b) * len(shades))
intensity = min(len(shades), max(0, intensity))
sys.stdout.write(shades[intensity])
print
light = normalize(V3(-50, 30, 50))
draw_sphere(2, 0.5, light)