RosettaCodeData/Task/Chaos-game/C++/chaos-game.cpp

149 lines
4.9 KiB
C++

#include <windows.h>
#include <ctime>
#include <string>
#include <iostream>
const int BMP_SIZE = 600;
class myBitmap {
public:
myBitmap() : pen( NULL ), brush( NULL ), clr( 0 ), wid( 1 ) {}
~myBitmap() {
DeleteObject( pen ); DeleteObject( brush );
DeleteDC( hdc ); DeleteObject( bmp );
}
bool create( int w, int h ) {
BITMAPINFO bi;
ZeroMemory( &bi, sizeof( bi ) );
bi.bmiHeader.biSize = sizeof( bi.bmiHeader );
bi.bmiHeader.biBitCount = sizeof( DWORD ) * 8;
bi.bmiHeader.biCompression = BI_RGB;
bi.bmiHeader.biPlanes = 1;
bi.bmiHeader.biWidth = w;
bi.bmiHeader.biHeight = -h;
HDC dc = GetDC( GetConsoleWindow() );
bmp = CreateDIBSection( dc, &bi, DIB_RGB_COLORS, &pBits, NULL, 0 );
if( !bmp ) return false;
hdc = CreateCompatibleDC( dc );
SelectObject( hdc, bmp );
ReleaseDC( GetConsoleWindow(), dc );
width = w; height = h;
return true;
}
void clear( BYTE clr = 0 ) {
memset( pBits, clr, width * height * sizeof( DWORD ) );
}
void setBrushColor( DWORD bClr ) {
if( brush ) DeleteObject( brush );
brush = CreateSolidBrush( bClr );
SelectObject( hdc, brush );
}
void setPenColor( DWORD c ) {
clr = c; createPen();
}
void setPenWidth( int w ) {
wid = w; createPen();
}
void saveBitmap( std::string path ) {
BITMAPFILEHEADER fileheader;
BITMAPINFO infoheader;
BITMAP bitmap;
DWORD wb;
GetObject( bmp, sizeof( bitmap ), &bitmap );
DWORD* dwpBits = new DWORD[bitmap.bmWidth * bitmap.bmHeight];
ZeroMemory( dwpBits, bitmap.bmWidth * bitmap.bmHeight * sizeof( DWORD ) );
ZeroMemory( &infoheader, sizeof( BITMAPINFO ) );
ZeroMemory( &fileheader, sizeof( BITMAPFILEHEADER ) );
infoheader.bmiHeader.biBitCount = sizeof( DWORD ) * 8;
infoheader.bmiHeader.biCompression = BI_RGB;
infoheader.bmiHeader.biPlanes = 1;
infoheader.bmiHeader.biSize = sizeof( infoheader.bmiHeader );
infoheader.bmiHeader.biHeight = bitmap.bmHeight;
infoheader.bmiHeader.biWidth = bitmap.bmWidth;
infoheader.bmiHeader.biSizeImage = bitmap.bmWidth * bitmap.bmHeight * sizeof( DWORD );
fileheader.bfType = 0x4D42;
fileheader.bfOffBits = sizeof( infoheader.bmiHeader ) + sizeof( BITMAPFILEHEADER );
fileheader.bfSize = fileheader.bfOffBits + infoheader.bmiHeader.biSizeImage;
GetDIBits( hdc, bmp, 0, height, ( LPVOID )dwpBits, &infoheader, DIB_RGB_COLORS );
HANDLE file = CreateFile( path.c_str(), GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL );
WriteFile( file, &fileheader, sizeof( BITMAPFILEHEADER ), &wb, NULL );
WriteFile( file, &infoheader.bmiHeader, sizeof( infoheader.bmiHeader ), &wb, NULL );
WriteFile( file, dwpBits, bitmap.bmWidth * bitmap.bmHeight * 4, &wb, NULL );
CloseHandle( file );
delete [] dwpBits;
}
HDC getDC() const { return hdc; }
int getWidth() const { return width; }
int getHeight() const { return height; }
private:
void createPen() {
if( pen ) DeleteObject( pen );
pen = CreatePen( PS_SOLID, wid, clr );
SelectObject( hdc, pen );
}
HBITMAP bmp; HDC hdc;
HPEN pen; HBRUSH brush;
void *pBits; int width, height, wid;
DWORD clr;
};
class chaos {
public:
void start() {
POINT org;
fillPts(); initialPoint( org ); initColors();
int cnt = 0, i;
bmp.create( BMP_SIZE, BMP_SIZE );
bmp.clear( 255 );
while( cnt++ < 1000000 ) {
switch( rand() % 6 ) {
case 0: case 3: i = 0; break;
case 1: case 5: i = 1; break;
case 2: case 4: i = 2;
}
setPoint( org, myPoints[i], i );
}
// --- edit this path --- //
bmp.saveBitmap( "F:/st.bmp" );
}
private:
void setPoint( POINT &o, POINT v, int i ) {
POINT z;
o.x = ( o.x + v.x ) >> 1; o.y = ( o.y + v.y ) >> 1;
SetPixel( bmp.getDC(), o.x, o.y, colors[i] );
}
void fillPts() {
int a = BMP_SIZE - 1;
myPoints[0].x = BMP_SIZE >> 1; myPoints[0].y = 0;
myPoints[1].x = 0; myPoints[1].y = myPoints[2].x = myPoints[2].y = a;
}
void initialPoint( POINT& p ) {
p.x = ( BMP_SIZE >> 1 ) + rand() % 2 ? rand() % 30 + 10 : -( rand() % 30 + 10 );
p.y = ( BMP_SIZE >> 1 ) + rand() % 2 ? rand() % 30 + 10 : -( rand() % 30 + 10 );
}
void initColors() {
colors[0] = RGB( 255, 0, 0 );
colors[1] = RGB( 0, 255, 0 );
colors[2] = RGB( 0, 0, 255 );
}
myBitmap bmp;
POINT myPoints[3];
COLORREF colors[3];
};
int main( int argc, char* argv[] ) {
srand( ( unsigned )time( 0 ) );
chaos c; c.start();
return 0;
}