149 lines
4.9 KiB
C++
149 lines
4.9 KiB
C++
#include <windows.h>
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#include <ctime>
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#include <string>
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#include <iostream>
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const int BMP_SIZE = 600;
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class myBitmap {
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public:
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myBitmap() : pen( NULL ), brush( NULL ), clr( 0 ), wid( 1 ) {}
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~myBitmap() {
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DeleteObject( pen ); DeleteObject( brush );
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DeleteDC( hdc ); DeleteObject( bmp );
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}
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bool create( int w, int h ) {
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BITMAPINFO bi;
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ZeroMemory( &bi, sizeof( bi ) );
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bi.bmiHeader.biSize = sizeof( bi.bmiHeader );
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bi.bmiHeader.biBitCount = sizeof( DWORD ) * 8;
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bi.bmiHeader.biCompression = BI_RGB;
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bi.bmiHeader.biPlanes = 1;
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bi.bmiHeader.biWidth = w;
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bi.bmiHeader.biHeight = -h;
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HDC dc = GetDC( GetConsoleWindow() );
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bmp = CreateDIBSection( dc, &bi, DIB_RGB_COLORS, &pBits, NULL, 0 );
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if( !bmp ) return false;
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hdc = CreateCompatibleDC( dc );
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SelectObject( hdc, bmp );
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ReleaseDC( GetConsoleWindow(), dc );
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width = w; height = h;
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return true;
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}
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void clear( BYTE clr = 0 ) {
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memset( pBits, clr, width * height * sizeof( DWORD ) );
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}
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void setBrushColor( DWORD bClr ) {
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if( brush ) DeleteObject( brush );
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brush = CreateSolidBrush( bClr );
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SelectObject( hdc, brush );
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}
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void setPenColor( DWORD c ) {
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clr = c; createPen();
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}
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void setPenWidth( int w ) {
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wid = w; createPen();
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}
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void saveBitmap( std::string path ) {
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BITMAPFILEHEADER fileheader;
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BITMAPINFO infoheader;
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BITMAP bitmap;
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DWORD wb;
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GetObject( bmp, sizeof( bitmap ), &bitmap );
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DWORD* dwpBits = new DWORD[bitmap.bmWidth * bitmap.bmHeight];
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ZeroMemory( dwpBits, bitmap.bmWidth * bitmap.bmHeight * sizeof( DWORD ) );
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ZeroMemory( &infoheader, sizeof( BITMAPINFO ) );
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ZeroMemory( &fileheader, sizeof( BITMAPFILEHEADER ) );
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infoheader.bmiHeader.biBitCount = sizeof( DWORD ) * 8;
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infoheader.bmiHeader.biCompression = BI_RGB;
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infoheader.bmiHeader.biPlanes = 1;
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infoheader.bmiHeader.biSize = sizeof( infoheader.bmiHeader );
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infoheader.bmiHeader.biHeight = bitmap.bmHeight;
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infoheader.bmiHeader.biWidth = bitmap.bmWidth;
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infoheader.bmiHeader.biSizeImage = bitmap.bmWidth * bitmap.bmHeight * sizeof( DWORD );
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fileheader.bfType = 0x4D42;
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fileheader.bfOffBits = sizeof( infoheader.bmiHeader ) + sizeof( BITMAPFILEHEADER );
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fileheader.bfSize = fileheader.bfOffBits + infoheader.bmiHeader.biSizeImage;
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GetDIBits( hdc, bmp, 0, height, ( LPVOID )dwpBits, &infoheader, DIB_RGB_COLORS );
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HANDLE file = CreateFile( path.c_str(), GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL );
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WriteFile( file, &fileheader, sizeof( BITMAPFILEHEADER ), &wb, NULL );
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WriteFile( file, &infoheader.bmiHeader, sizeof( infoheader.bmiHeader ), &wb, NULL );
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WriteFile( file, dwpBits, bitmap.bmWidth * bitmap.bmHeight * 4, &wb, NULL );
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CloseHandle( file );
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delete [] dwpBits;
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}
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HDC getDC() const { return hdc; }
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int getWidth() const { return width; }
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int getHeight() const { return height; }
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private:
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void createPen() {
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if( pen ) DeleteObject( pen );
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pen = CreatePen( PS_SOLID, wid, clr );
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SelectObject( hdc, pen );
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}
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HBITMAP bmp; HDC hdc;
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HPEN pen; HBRUSH brush;
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void *pBits; int width, height, wid;
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DWORD clr;
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};
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class chaos {
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public:
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void start() {
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POINT org;
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fillPts(); initialPoint( org ); initColors();
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int cnt = 0, i;
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bmp.create( BMP_SIZE, BMP_SIZE );
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bmp.clear( 255 );
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while( cnt++ < 1000000 ) {
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switch( rand() % 6 ) {
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case 0: case 3: i = 0; break;
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case 1: case 5: i = 1; break;
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case 2: case 4: i = 2;
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}
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setPoint( org, myPoints[i], i );
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}
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// --- edit this path --- //
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bmp.saveBitmap( "F:/st.bmp" );
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}
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private:
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void setPoint( POINT &o, POINT v, int i ) {
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POINT z;
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o.x = ( o.x + v.x ) >> 1; o.y = ( o.y + v.y ) >> 1;
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SetPixel( bmp.getDC(), o.x, o.y, colors[i] );
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}
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void fillPts() {
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int a = BMP_SIZE - 1;
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myPoints[0].x = BMP_SIZE >> 1; myPoints[0].y = 0;
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myPoints[1].x = 0; myPoints[1].y = myPoints[2].x = myPoints[2].y = a;
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}
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void initialPoint( POINT& p ) {
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p.x = ( BMP_SIZE >> 1 ) + rand() % 2 ? rand() % 30 + 10 : -( rand() % 30 + 10 );
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p.y = ( BMP_SIZE >> 1 ) + rand() % 2 ? rand() % 30 + 10 : -( rand() % 30 + 10 );
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}
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void initColors() {
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colors[0] = RGB( 255, 0, 0 );
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colors[1] = RGB( 0, 255, 0 );
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colors[2] = RGB( 0, 0, 255 );
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}
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myBitmap bmp;
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POINT myPoints[3];
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COLORREF colors[3];
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};
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int main( int argc, char* argv[] ) {
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srand( ( unsigned )time( 0 ) );
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chaos c; c.start();
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return 0;
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}
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