RosettaCodeData/Task/Bitmap-Midpoint-circle-algo.../FBSL/bitmap-midpoint-circle-algo...

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#DEFINE WM_LBUTTONDOWN 513
#DEFINE WM_CLOSE 16
FBSLSETTEXT(ME, "Bresenham Circle") ' Set form caption
FBSLSETFORMCOLOR(ME, RGB(0, 255, 255)) ' Cyan: persistent background color
FBSL.GETDC(ME) ' Use volatile FBSL.GETDC below to avoid extra assignments
RESIZE(ME, 0, 0, 220, 220)
CENTER(ME)
SHOW(ME)
DIM Breadth AS INTEGER, Height AS INTEGER
FBSL.GETCLIENTRECT(ME, 0, 0, Breadth, Height)
BEGIN EVENTS ' Main message loop
SELECT CASE CBMSG
CASE WM_LBUTTONDOWN: MidpointCircle() ' Draw
CASE WM_CLOSE: FBSL.RELEASEDC(ME, FBSL.GETDC) ' Clean up
END SELECT
END EVENTS
SUB MidpointCircle()
BresenhamCircle(Breadth \ 2, Height \ 2, 80, &HFF) ' Red: Windows stores colors in BGR order
BresenhamCircle(Breadth \ 2, Height \ 2, 40, 0) ' Black
SUB BresenhamCircle(cx, cy, radius, colour)
DIM x = 0, y = radius, f = 1 - radius, dx = 0, dy = -2 * radius
PSET(FBSL.GETDC, cx, cy + radius, colour)(FBSL.GETDC, cx, cy - radius, colour)
PSET(FBSL.GETDC, cx + radius, cy, colour)(FBSL.GETDC, cx - radius, cy, colour)
WHILE x < y
IF f >= 0 THEN: DECR(y): INCR(dy, 2)(f, dy): END IF ' Try also "IF f THEN" :)
INCR(x)(dx, 2)(f, dx + 1)
PSET(FBSL.GETDC, cx + x, cy + y, colour)(FBSL.GETDC, cx - x, cy + y, colour)
PSET(FBSL.GETDC, cx + x, cy - y, colour)(FBSL.GETDC, cx - x, cy - y, colour)
PSET(FBSL.GETDC, cx + y, cy + x, colour)(FBSL.GETDC, cx - y, cy + x, colour)
PSET(FBSL.GETDC, cx + y, cy - x, colour)(FBSL.GETDC, cx - y, cy - x, colour)
WEND
END SUB
END SUB