RosettaCodeData/Task/Bitmap-Bresenhams-line-algo.../Perl/bitmap-bresenhams-line-algo...

64 lines
1.4 KiB
Perl

#! /usr/bin/perl
use strict;
use Image::Imlib2;
sub my_draw_line
{
my ( $img, $x0, $y0, $x1, $y1) = @_;
my $steep = (abs($y1 - $y0) > abs($x1 - $x0));
if ( $steep ) {
( $y0, $x0 ) = ( $x0, $y0);
( $y1, $x1 ) = ( $x1, $y1 );
}
if ( $x0 > $x1 ) {
( $x1, $x0 ) = ( $x0, $x1 );
( $y1, $y0 ) = ( $y0, $y1 );
}
my $deltax = $x1 - $x0;
my $deltay = abs($y1 - $y0);
my $error = $deltax / 2;
my $ystep;
my $y = $y0;
my $x;
$ystep = ( $y0 < $y1 ) ? 1 : -1;
for( $x = $x0; $x <= $x1; $x += 1 ) {
if ( $steep ) {
$img->draw_point($y, $x);
} else {
$img->draw_point($x, $y);
}
$error -= $deltay;
if ( $error < 0 ) {
$y += $ystep;
$error += $deltax;
}
}
}
# test
my $img = Image::Imlib2->new(160, 160);
$img->set_color(255, 255, 255, 255); # white
$img->fill_rectangle(0,0,160,160);
$img->set_color(0,0,0,255); # black
my_draw_line($img, 10, 80, 80, 160);
my_draw_line($img, 80, 160, 160, 80);
my_draw_line($img, 160, 80, 80, 10);
my_draw_line($img, 80, 10, 10, 80);
$img->save("test0.png");
# let's try the same using its internal algo
$img->set_color(255, 255, 255, 255); # white
$img->fill_rectangle(0,0,160,160);
$img->set_color(0,0,0,255); # black
$img->draw_line(10, 80, 80, 160);
$img->draw_line(80, 160, 160, 80);
$img->draw_line(160, 80, 80, 10);
$img->draw_line(80, 10, 10, 80);
$img->save("test1.png");
exit 0;