RosettaCodeData/Task/Animation/Emacs-Lisp/animation.l

55 lines
1.6 KiB
Common Lisp

(defun animation-start ()
(interactive)
(make-thread
(lambda ()
(let ()
(setq **animation-state** (make-hash-table))
(puthash 'offset 0 **animation-state**)
(puthash 'sleep-cnt 5 **animation-state**)
(puthash 'len 20 **animation-state**)
(puthash 'buffer (make-string (gethash 'len **animation-state**) ? )
**animation-state**)
(puthash 'text "Hello World!" **animation-state**)
(puthash 'forward 't **animation-state**)
(switch-to-buffer-other-window "**animation**")
(erase-buffer)
(insert "\n")
(insert-button
"Revert Direction"
'action (lambda (x)
(let ((forward (gethash 'forward **animation-state**)))
(puthash 'forward (not forward) **animation-state**)))
'follow-link 't)
(while 't
(let ((offset (gethash 'offset **animation-state**))
(len (gethash 'len **animation-state**))
(txt (gethash 'text **animation-state**))
(buff (gethash 'buffer **animation-state**))
(is-forward (gethash 'forward **animation-state**)))
(fillarray buff ? )
(seq-map-indexed (lambda (ch idx)
(aset buff (% (+ offset idx) len) ch))
txt)
(puthash 'buffer buff **animation-state**)
(if is-forward
(puthash 'offset (1+ offset) **animation-state**)
(puthash 'offset (% (+ len (1- offset)) len) **animation-state**))
;;(erase-buffer)
(beginning-of-buffer)
(delete-region (line-beginning-position) (line-end-position))
(insert buff)
;;(message buff)
)
(sleep-for 0 500)
)
)
)
"animation thread")
)
(animation-start)