RosettaCodeData/Task/Animate-a-pendulum/Python/animate-a-pendulum-1.py

83 lines
2.5 KiB
Python

import pygame, sys
from pygame.locals import *
from math import sin, cos, radians
pygame.init()
WINDOWSIZE = 250
TIMETICK = 100
BOBSIZE = 15
window = pygame.display.set_mode((WINDOWSIZE, WINDOWSIZE))
pygame.display.set_caption("Pendulum")
screen = pygame.display.get_surface()
screen.fill((255,255,255))
PIVOT = (WINDOWSIZE/2, WINDOWSIZE/10)
SWINGLENGTH = PIVOT[1]*4
class BobMass(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.theta = 45
self.dtheta = 0
self.rect = pygame.Rect(PIVOT[0]-SWINGLENGTH*cos(radians(self.theta)),
PIVOT[1]+SWINGLENGTH*sin(radians(self.theta)),
1,1)
self.draw()
def recomputeAngle(self):
scaling = 3000.0/(SWINGLENGTH**2)
firstDDtheta = -sin(radians(self.theta))*scaling
midDtheta = self.dtheta + firstDDtheta
midtheta = self.theta + (self.dtheta + midDtheta)/2.0
midDDtheta = -sin(radians(midtheta))*scaling
midDtheta = self.dtheta + (firstDDtheta + midDDtheta)/2
midtheta = self.theta + (self.dtheta + midDtheta)/2
midDDtheta = -sin(radians(midtheta)) * scaling
lastDtheta = midDtheta + midDDtheta
lasttheta = midtheta + (midDtheta + lastDtheta)/2.0
lastDDtheta = -sin(radians(lasttheta)) * scaling
lastDtheta = midDtheta + (midDDtheta + lastDDtheta)/2.0
lasttheta = midtheta + (midDtheta + lastDtheta)/2.0
self.dtheta = lastDtheta
self.theta = lasttheta
self.rect = pygame.Rect(PIVOT[0]-
SWINGLENGTH*sin(radians(self.theta)),
PIVOT[1]+
SWINGLENGTH*cos(radians(self.theta)),1,1)
def draw(self):
pygame.draw.circle(screen, (0,0,0), PIVOT, 5, 0)
pygame.draw.circle(screen, (0,0,0), self.rect.center, BOBSIZE, 0)
pygame.draw.aaline(screen, (0,0,0), PIVOT, self.rect.center)
pygame.draw.line(screen, (0,0,0), (0, PIVOT[1]), (WINDOWSIZE, PIVOT[1]))
def update(self):
self.recomputeAngle()
screen.fill((255,255,255))
self.draw()
bob = BobMass()
TICK = USEREVENT + 2
pygame.time.set_timer(TICK, TIMETICK)
def input(events):
for event in events:
if event.type == QUIT:
sys.exit(0)
elif event.type == TICK:
bob.update()
while True:
input(pygame.event.get())
pygame.display.flip()