270 lines
4.4 KiB
Go
270 lines
4.4 KiB
Go
package main
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import (
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"bufio"
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"fmt"
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"log"
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"math/rand"
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"os"
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"os/exec"
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"strconv"
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"strings"
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"text/template"
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"time"
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"unicode"
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"golang.org/x/crypto/ssh/terminal"
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)
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const maxPoints = 2048
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const (
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fieldSizeX = 4
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fieldSizeY = 4
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)
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const tilesAtStart = 2
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const probFor2 = 0.9
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type button int
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const (
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_ button = iota
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up
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down
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right
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left
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quit
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)
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var labels = func() map[button]rune {
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m := make(map[button]rune, 4)
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m[up] = 'W'
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m[down] = 'S'
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m[right] = 'D'
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m[left] = 'A'
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return m
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}()
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var keybinding = func() map[rune]button {
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m := make(map[rune]button, 8)
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for b, r := range labels {
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m[r] = b
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if unicode.IsUpper(r) {
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r = unicode.ToLower(r)
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} else {
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r = unicode.ToUpper(r)
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}
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m[r] = b
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}
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m[0x03] = quit
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return m
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}()
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var model = struct {
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Score int
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Field [fieldSizeY][fieldSizeX]int
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}{}
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var view = func() *template.Template {
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maxWidth := 1
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for i := maxPoints; i >= 10; i /= 10 {
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maxWidth++
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}
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w := maxWidth + 3
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r := make([]byte, fieldSizeX*w+1)
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for i := range r {
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if i%w == 0 {
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r[i] = '+'
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} else {
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r[i] = '-'
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}
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}
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rawBorder := string(r)
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v, err := template.New("").Parse(`SCORE: {{.Score}}
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{{range .Field}}
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` + rawBorder + `
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|{{range .}} {{if .}}{{printf "%` + strconv.Itoa(maxWidth) + `d" .}}{{else}}` +
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strings.Repeat(" ", maxWidth) + `{{end}} |{{end}}{{end}}
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` + rawBorder + `
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(` + string(labels[up]) + `)Up (` +
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string(labels[down]) + `)Down (` +
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string(labels[left]) + `)Left (` +
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string(labels[right]) + `)Right
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`)
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check(err)
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return v
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}()
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func check(err error) {
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if err != nil {
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log.Panicln(err)
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}
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}
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func clear() {
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c := exec.Command("clear")
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c.Stdout = os.Stdout
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check(c.Run())
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}
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func draw() {
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clear()
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check(view.Execute(os.Stdout, model))
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}
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func addRandTile() (full bool) {
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free := make([]*int, 0, fieldSizeX*fieldSizeY)
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for x := 0; x < fieldSizeX; x++ {
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for y := 0; y < fieldSizeY; y++ {
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if model.Field[y][x] == 0 {
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free = append(free, &model.Field[y][x])
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}
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}
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}
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val := 4
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if rand.Float64() < probFor2 {
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val = 2
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}
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*free[rand.Intn(len(free))] = val
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return len(free) == 1
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}
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type point struct{ x, y int }
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func (p point) get() int { return model.Field[p.y][p.x] }
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func (p point) set(n int) { model.Field[p.y][p.x] = n }
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func (p point) inField() bool { return p.x >= 0 && p.y >= 0 && p.x < fieldSizeX && p.y < fieldSizeY }
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func (p *point) next(n point) { p.x += n.x; p.y += n.y }
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func controller(key rune) (gameOver bool) {
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b := keybinding[key]
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if b == 0 {
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return false
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}
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if b == quit {
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return true
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}
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var starts []point
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var next point
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switch b {
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case up:
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next = point{0, 1}
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starts = make([]point, fieldSizeX)
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for x := 0; x < fieldSizeX; x++ {
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starts[x] = point{x, 0}
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}
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case down:
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next = point{0, -1}
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starts = make([]point, fieldSizeX)
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for x := 0; x < fieldSizeX; x++ {
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starts[x] = point{x, fieldSizeY - 1}
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}
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case right:
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next = point{-1, 0}
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starts = make([]point, fieldSizeY)
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for y := 0; y < fieldSizeY; y++ {
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starts[y] = point{fieldSizeX - 1, y}
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}
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case left:
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next = point{1, 0}
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starts = make([]point, fieldSizeY)
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for y := 0; y < fieldSizeY; y++ {
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starts[y] = point{0, y}
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}
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}
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moved := false
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winning := false
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for _, s := range starts {
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n := s
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move := func(set int) {
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moved = true
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s.set(set)
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n.set(0)
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}
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for n.next(next); n.inField(); n.next(next) {
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if s.get() != 0 {
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if n.get() == s.get() {
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score := s.get() * 2
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model.Score += score
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winning = score >= maxPoints
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move(score)
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s.next(next)
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} else if n.get() != 0 {
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s.next(next)
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if s.get() == 0 {
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move(n.get())
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}
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}
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} else if n.get() != 0 {
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move(n.get())
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}
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}
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}
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if !moved {
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return false
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}
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lost := false
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if addRandTile() {
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lost = true
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Out:
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for x := 0; x < fieldSizeX; x++ {
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for y := 0; y < fieldSizeY; y++ {
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if (y > 0 && model.Field[y][x] == model.Field[y-1][x]) ||
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(x > 0 && model.Field[y][x] == model.Field[y][x-1]) {
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lost = false
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break Out
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}
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}
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}
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}
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draw()
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if winning {
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fmt.Println("You win!")
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return true
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}
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if lost {
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fmt.Println("Game Over")
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return true
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}
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return false
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}
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func main() {
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oldState, err := terminal.MakeRaw(0)
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check(err)
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defer terminal.Restore(0, oldState)
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rand.Seed(time.Now().Unix())
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for i := tilesAtStart; i > 0; i-- {
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addRandTile()
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}
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draw()
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stdin := bufio.NewReader(os.Stdin)
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readKey := func() rune {
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r, _, err := stdin.ReadRune()
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check(err)
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return r
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}
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for !controller(readKey()) {
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}
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}
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