RosettaCodeData/Task/2048/Forth/2048.fth

236 lines
4.3 KiB
Forth

\ in Forth, you do many things on your own. This word is used to define 2D arrays
: 2D-ARRAY ( height width )
CREATE DUP ,
* CELLS ALLOT
DOES> ( y x baseaddress )
ROT ( x baseaddress y )
OVER @ ( x baseaddress y width )
* ( x baseaddress y*width )
ROT ( baseaddress y*width x )
+ 1+ CELLS +
;
require random.fs
HERE SEED !
0 CONSTANT D-INVALID
1 CONSTANT D-UP
2 CONSTANT D-DOWN
3 CONSTANT D-LEFT
4 CONSTANT D-RIGHT
4 CONSTANT NROWS
4 CONSTANT NCOLS
NROWS NCOLS * CONSTANT GRIDSIZE
NROWS NCOLS 2D-ARRAY GRID
CREATE HAVE-MOVED CELL ALLOT
CREATE TOTAL-SCORE CELL ALLOT
CREATE MOVE-SCORE CELL ALLOT
: DIE-DIRECTIONCONST ." Unknown direction constant:" . BYE ;
: ESC #ESC EMIT ;
: CLS
ESC ." [2J"
ESC ." [H"
;
: GRID-VALUE 1 SWAP LSHIFT ;
: DASHES 0 ?DO [CHAR] - EMIT LOOP ;
: DRAW ( -- )
CLS ." Score: "
TOTAL-SCORE @ 0 U.R
MOVE-SCORE @ ?DUP IF
." (+" 0 U.R ." )"
THEN
CR 25 DASHES CR
NROWS 0 ?DO
." |"
NCOLS 0 ?DO
J I GRID @ ?DUP IF
GRID-VALUE 4 U.R
ELSE
4 SPACES
THEN
." |"
LOOP
CR
LOOP
25 DASHES CR
;
: COUNT-FREE-SPACES ( -- free-spaces )
0 ( count )
NROWS 0 ?DO
NCOLS 0 ?DO
J I GRID @ 0= IF 1+ THEN
LOOP
LOOP
;
: GET-FREE-SPACE ( index -- addr )
0 0 GRID SWAP ( curr-addr index )
0 0 GRID @ 0<> IF 1+ THEN
0 ?DO ( find the next free space index times )
BEGIN
CELL+ DUP @ 0=
UNTIL
LOOP
;
: NEW-BLOCK ( -- )
COUNT-FREE-SPACES
DUP 0<= IF DROP EXIT THEN
RANDOM GET-FREE-SPACE
10 RANDOM 0= IF 2 ELSE 1 THEN SWAP !
;
: 2GRID ( a-y a-x b-y b-x -- a-addr b-addr ) GRID -ROT GRID SWAP ;
: CAN-MERGE ( dest-addr other-addr -- can-merge? )
@ SWAP @ ( other-val dest-val )
DUP 0<> -ROT = AND
;
: CAN-GRAVITY ( dest-addr other-addr -- can-gravity? )
@ SWAP @ ( other-val dest-val )
0= SWAP 0<> AND
;
: TRY-MERGE ( dest-y dest-x other-y other-x -- )
2GRID ( dest-addr other-addr )
2DUP CAN-MERGE IF
TRUE HAVE-MOVED !
0 SWAP ! ( dest-addr )
DUP @ 1+ DUP ( dest-addr dest-val dest-val )
ROT ! ( dest-val )
GRID-VALUE DUP ( score-diff score-diff )
MOVE-SCORE +!
TOTAL-SCORE +!
ELSE
2DROP
THEN
;
: TRY-GRAVITY ( did-something-before operator dest-y dest-x other-y other-x -- did-something-after operator )
2GRID ( ... dest-addr other-addr )
2DUP CAN-GRAVITY IF
TRUE HAVE-MOVED !
DUP @ ( ... dest-addr other-addr other-val )
ROT ( ... other-addr other-val dest-addr ) ! ( ... other-addr )
0 SWAP !
NIP TRUE SWAP
ELSE
2DROP
THEN
;
: TRY-LOST? ( lost-before operator dy dx oy ox -- lost-after operator )
2GRID CAN-MERGE INVERT ( lost-before operator lost-now )
ROT AND SWAP ( lost-after operator )
;
: MOVEMENT-LOOP ( direction operator -- ) CASE
SWAP
D-UP OF NROWS 1- 0 ?DO
NCOLS 0 ?DO
J I J 1+ I 4 PICK EXECUTE
LOOP
LOOP ENDOF
D-DOWN OF 1 NROWS 1- ?DO
NCOLS 0 ?DO
J I J 1- I 4 PICK EXECUTE
LOOP
-1 +LOOP ENDOF
D-LEFT OF NCOLS 1- 0 ?DO
NROWS 0 ?DO
I J I J 1+ 4 PICK EXECUTE
LOOP
LOOP ENDOF
D-RIGHT OF 1 NCOLS 1- ?DO
NROWS 0 ?DO
I J I J 1- 4 PICK EXECUTE
LOOP
-1 +LOOP ENDOF
DIE-DIRECTIONCONST
ENDCASE DROP ;
: MERGE ( move -- ) ['] TRY-MERGE MOVEMENT-LOOP ;
: GRAVITY-ONCE ( move -- success? ) FALSE SWAP ['] TRY-GRAVITY MOVEMENT-LOOP ;
: GRAVITY ( move -- )
BEGIN
DUP GRAVITY-ONCE INVERT
UNTIL DROP
;
: MOVE-LOST? ( move -- lost? ) TRUE SWAP ['] TRY-LOST? MOVEMENT-LOOP ;
: END-IF-LOST ( -- lost? )
COUNT-FREE-SPACES 0= IF
TRUE
5 1 DO I MOVE-LOST? AND LOOP
IF ." You lose!" CR BYE THEN
THEN
;
: END-IF-WON ( -- )
NROWS 0 ?DO
NCOLS 0 ?DO
J I GRID @ GRID-VALUE 2048 = IF ." You win!" CR BYE THEN
LOOP
LOOP
;
: TICK ( move -- )
FALSE HAVE-MOVED !
0 MOVE-SCORE !
DUP GRAVITY DUP MERGE GRAVITY
HAVE-MOVED @ IF NEW-BLOCK DRAW THEN
END-IF-WON
END-IF-LOST
;
: GET-MOVE ( -- move )
BEGIN
KEY CASE
#EOF OF BYE ENDOF
#ESC OF BYE ENDOF
[CHAR] q OF BYE ENDOF
[CHAR] Q OF BYE ENDOF
[CHAR] k OF D-UP TRUE ENDOF
[CHAR] K OF D-UP TRUE ENDOF
[CHAR] j OF D-DOWN TRUE ENDOF
[CHAR] J OF D-DOWN TRUE ENDOF
[CHAR] h OF D-LEFT TRUE ENDOF
[CHAR] H OF D-LEFT TRUE ENDOF
[CHAR] l OF D-RIGHT TRUE ENDOF
[CHAR] L OF D-RIGHT TRUE ENDOF
FALSE SWAP
ENDCASE
UNTIL
;
: INIT ( -- )
NROWS 0 ?DO
NCOLS 0 ?DO
0 J I GRID !
LOOP
LOOP
0 TOTAL-SCORE !
0 MOVE-SCORE !
NEW-BLOCK
NEW-BLOCK
DRAW
;
: MAIN-LOOP ( -- )
BEGIN
GET-MOVE TICK
AGAIN
;
INIT
MAIN-LOOP