RosettaCodeData/Task/Bitmap/Go/bitmap-2.go

121 lines
3.9 KiB
Go

// Raster package used with a number of RC tasks.
//
// For each task, documentation in package main source will list this
// file and others that are necessary to build a raster package with
// sufficient functionality for the task. To build a working program,
// build a raster package from the files listed, install the package,
// and then compile and link the package main that completes the task.
//
// Alternatively, files in the raster package can be combined as desired
// to build a package that meets the needs of multiple tasks.
package raster
// Rgb is a 24 bit color value represented with a 32 bit int
// in the conventional way. This is expected to be convenient
// for the programmer in many cases.
type Rgb int32
// Pixel has r, g, and b as separate fields. This is used as
// the in-memory representation of a bitmap.
type Pixel struct {
R, G, B byte
}
// Pixel returns a new Pixel from a Rgb value
func (c Rgb) Pixel() Pixel {
return Pixel{R: byte(c >> 16), G: byte(c >> 8), B: byte(c)}
}
// Rgb returns a single Rgb value computed from rgb fields of a Pixel
// of a Pixel.
func (p Pixel) Rgb() Rgb {
return Rgb(p.R)<<16 | Rgb(p.G)<<8 | Rgb(p.B)
}
// Bitmap is the in-memory representation, or image storage type of a bitmap.
// Zero value for type is a valid zero-size bitmap.
// The only exported field is Comments. Remaining fields have interdepencies
// that are managed by package code and so should not be directly accessed
// from outside the package.
type Bitmap struct {
Comments []string
rows, cols int
px []Pixel // all pixels as a single slice, row major order
pxRow [][]Pixel // rows of pixels as slices of px
}
const creator = "# Creator: Rosetta Code http://rosettacode.org/"
// New is a Bitmap "constructor." Parameters x and y are extents.
// That is, the new bitmap will have x columns and y rows.
func NewBitmap(x, y int) (b *Bitmap) {
b = &Bitmap{
Comments: []string{creator},
rows: y, // named fields here to prevent possible mix-ups.
cols: x,
px: make([]Pixel, x*y),
pxRow: make([][]Pixel, y),
}
// Note rows of pixels are not allocated separately.
// Rather the whole bitmap is allocted in one chunk as px.
// This simplifies allocation and maintains locality.
x0, x1 := 0, x
for i := range b.pxRow {
b.pxRow[i] = b.px[x0:x1] // slice operation. does no allocation.
x0, x1 = x1, x1+x
}
return b
}
// Extent returns bitmap dimensions.
func (b *Bitmap) Extent() (cols, rows int) {
return b.cols, b.rows
}
// Fill entire bitmap with solid color.
func (b *Bitmap) Fill(p Pixel) {
for i := range b.px {
b.px[i] = p
}
}
func (b *Bitmap) FillRgb(c Rgb) {
b.Fill(c.Pixel())
}
// Set a single pixel color value.
// Clips to bitmap boundaries.
// Returns true if pixel was set, false if clipped.
func (b *Bitmap) SetPx(x, y int, p Pixel) bool {
defer func() { recover() }()
b.pxRow[y][x] = p
return true
}
func (b *Bitmap) SetPxRgb(x, y int, c Rgb) bool {
return b.SetPx(x, y, c.Pixel())
}
// Note: Clipping to bitmap boundaries is needed for program correctness
// but is otherwise not required by the task. It is implemented with the
// combination of pxRow and the deferred recover. SetPx, GetPx return the
// clipping result as a way for higher level graphics functions to track
// plotting and clipping status. As this is not required by tasks though,
// it is generally not implemented.
// Get a single pixel color value.
// Returns pixel and ok=true if coordinates are within bitmap boundaries.
// Returns ok=false if coordinates are outside bitmap boundaries.
func (b *Bitmap) GetPx(x, y int) (p Pixel, ok bool) {
defer func() { recover() }()
return b.pxRow[y][x], true
}
func (b *Bitmap) GetPxRgb(x, y int) (Rgb, bool) {
p, ok := b.GetPx(x, y)
if !ok {
return 0, false
}
return p.Rgb(), true
}