RosettaCodeData/Task/Bitmap-Bresenhams-line-algo.../Rust/bitmap-bresenhams-line-algo...

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struct Point {
x: i32,
y: i32
}
fn main() {
let result = get_coordinates(1, 1, 69, 28);
draw_line(result, 70, 30);
}
fn get_coordinates(x1: i32, y1: i32, x2: i32, y2: i32) -> Vec<Point> {
let mut coordinates = vec![];
let dx:i32 = i32::abs(x2 - x1);
let dy:i32 = i32::abs(y2 - y1);
let sx:i32 = {
if x1 < x2 {
1
} else {
-1
}
};
let sy:i32 ={
if y1 < y2 {
1
} else {
-1
}
};
let mut error:i32 = dx - dy;
let mut current_x:i32 = x1;
let mut current_y:i32 = y1;
coordinates.push(Point { x: current_x, y: current_y });
while current_x != x2 && current_y != y2 {
let error2:i32 = 2 * error;
if error2 >= i32::abs(dy) {
error -= dy;
current_x += sx;
coordinates.push(Point { x: current_x, y: current_y });
} else if error2 <= i32::abs(dx) {
error += dx;
current_y += sy;
coordinates.push(Point { x: current_x, y: current_y });
}
}
coordinates
}
fn draw_line(line: std::vec::Vec<Point>, width: i32, height: i32) {
for col in 0..height {
for row in 0..width {
let is_point_in_line = line.iter().any(| point| point.x == row && point.y == col);
match is_point_in_line {
true => print!("❖"),
_ => {
if col == 0 || col == (height - 1) || row == 0 || row == (width - 1) {
print!("☗");
} else {
print!(".");
}
}
};
}
print!("\n");
}
}