XIncludeFile "OpenGL.pbi" pfd.PIXELFORMATDESCRIPTOR FlatMode = 0 ; Enable Or disable the 'Flat' rendering WindowWidth = 800 ; The window & GLViewport dimensions WindowHeight = 600 hWnd = OpenWindow(0, 0, 0, WindowWidth, WindowHeight, "OpenGL Triangle", #PB_Window_SystemMenu) hdc = GetDC_(hWnd) pfd\nSize = SizeOf(PIXELFORMATDESCRIPTOR) pfd\nVersion = 1 pfd\dwFlags = #PFD_SUPPORT_OPENGL | #PFD_DOUBLEBUFFER | #PFD_DRAW_TO_WINDOW pfd\dwLayerMask = #PFD_MAIN_PLANE pfd\iPixelType = #PFD_TYPE_RGBA pfd\cColorBits = 24 pfd\cDepthBits = 16 pixformat = ChoosePixelFormat_(hdc, pfd) SetPixelFormat_(hdc, pixformat, pfd) hrc = wglCreateContext_(hdc) wglMakeCurrent_(hdc,hrc) glViewport_ (0, 0, WindowWidth-30, WindowHeight-30) glPushMatrix_() glMatrixMode_(#GL_MODELVIEW) glBegin_(#GL_TRIANGLES ); glColor3f_(1.0, 0.0, 0.0 ) glVertex2f_( 0.0, 1.0 ) glColor3f_( 0.0, 1.0, 0.0 ) glVertex2f_( 0.87, -0.5 ); glColor3f_( 0.0, 0.0, 1.0 ) glVertex2f_( -0.87, -0.5 ); glEnd_() glPopMatrix_() glFinish_() SwapBuffers_(hdc) While Quit = 0 Repeat EventID = WindowEvent() Select EventID Case #PB_Event_CloseWindow Quit = 1 EndSelect Until EventID = 0 Wend